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authorIan Romanick <[email protected]>2009-04-28 10:08:57 -0700
committerIan Romanick <[email protected]>2009-05-11 17:16:11 -0700
commit64f36ff9fbe7e12c79cd72ceb68ed5967979445f (patch)
treea9b1170e14cb4414e81b5588448a8883450ec341
parentf104e4d666dfccda6f5ad817693216733ddede44 (diff)
Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <[email protected]> (cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2)
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index ecac5bf0207..b86cafea241 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -326,7 +326,8 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode)
const GLboolean was_front_buffer_rendering =
intel->is_front_buffer_rendering;
- intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT);
+ intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
+ || (mode == GL_FRONT);
/* If we weren't front-buffer rendering before but we are now, make sure
* that the front-buffer has actually been allocated.