diff options
author | Jordan Justen <[email protected]> | 2016-07-06 15:08:27 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2016-10-19 16:51:45 -0700 |
commit | 64c3d735354932c3b14397e9c292f5989a9da710 (patch) | |
tree | 370638bbc37e6d6d046b90d2d6f8b7eb46e49e2d | |
parent | 1fa000a33b010436ac3bf4b3c8da2974d3788382 (diff) |
i965/cs: Don't use a thread channel ID for small local sizes
When the local group size is 8 or less, we will execute the program at
most 1 time. Therefore, the local channel ID will always be 0. By
using a constant 0 in this case we can prevent using push constant
data.
This is not expected to be common a occurance in real applications,
but it has been seen in tests.
We could extend this optimization to 16 and 32 for SIMD16 and SIMD32,
but it gets a bit more complicated, because this optimization is
currently being done early on, before we have decided the SIMD size.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir_intrinsics.c | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c b/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c index 9ae161f53df..d63570fa2a7 100644 --- a/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c +++ b/src/mesa/drivers/dri/i965/brw_nir_intrinsics.c @@ -39,12 +39,21 @@ struct lower_intrinsics_state { static nir_ssa_def * read_thread_local_id(struct lower_intrinsics_state *state) { + nir_builder *b = &state->builder; + nir_shader *nir = state->nir; + const unsigned *sizes = nir->info.cs.local_size; + const unsigned group_size = sizes[0] * sizes[1] * sizes[2]; + + /* Some programs have local_size dimensions so small that the thread local + * ID will always be 0. + */ + if (group_size <= 8) + return nir_imm_int(b, 0); + assert(state->cs_prog_data->thread_local_id_index >= 0); state->cs_thread_id_used = true; const int id_index = state->cs_prog_data->thread_local_id_index; - nir_builder *b = &state->builder; - nir_shader *nir = state->nir; nir_intrinsic_instr *load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform); load->num_components = 1; |