diff options
author | Brian Paul <[email protected]> | 2013-02-01 11:44:35 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-02-04 08:28:17 -0700 |
commit | 5f81549f6cac6f5d3c8322bc6e50ffb061274fc3 (patch) | |
tree | ae1b95f9659074f55cc3ec9f36ac3677fac92e90 | |
parent | f54a9f4ff2928d2545b324b0ccc4f9fcd40819cc (diff) |
st/mesa: merge st_ChooseTextureFormat_renderable() into st_ChooseTextureFormat()
That was the only place it was being called from.
-rw-r--r-- | src/mesa/state_tracker/st_format.c | 55 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_format.h | 4 |
2 files changed, 21 insertions, 38 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 15fe0556de7..2169bed8961 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -1586,22 +1586,37 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, } +/** + * Called via ctx->Driver.ChooseTextureFormat(). + */ gl_format -st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type, GLboolean renderable) +st_ChooseTextureFormat(struct gl_context *ctx, GLenum target, + GLint internalFormat, + GLenum format, GLenum type) { + const boolean want_renderable = + internalFormat == 3 || internalFormat == 4 || + internalFormat == GL_RGB || internalFormat == GL_RGBA || + internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || + internalFormat == GL_BGRA; struct pipe_screen *screen = st_context(ctx)->pipe->screen; enum pipe_format pFormat; - uint bindings; + unsigned bindings; - (void) format; - (void) type; + if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) { + /* We don't do compression for these texture targets because of + * difficulty with sub-texture updates on non-block boundaries, etc. + * So change the internal format request to an uncompressed format. + */ + internalFormat = + _mesa_generic_compressed_format_to_uncompressed_format(internalFormat); + } /* GL textures may wind up being render targets, but we don't know * that in advance. Specify potential render target flags now. */ bindings = PIPE_BIND_SAMPLER_VIEW; - if (renderable) { + if (want_renderable) { if (_mesa_is_depth_or_stencil_format(internalFormat)) bindings |= PIPE_BIND_DEPTH_STENCIL; else @@ -1630,34 +1645,6 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, /** * Called via ctx->Driver.ChooseTextureFormat(). */ -gl_format -st_ChooseTextureFormat(struct gl_context *ctx, GLenum target, - GLint internalFormat, - GLenum format, GLenum type) -{ - boolean want_renderable = - internalFormat == 3 || internalFormat == 4 || - internalFormat == GL_RGB || internalFormat == GL_RGBA || - internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || - internalFormat == GL_BGRA; - - if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) { - /* We don't do compression for these texture targets because of - * difficulty with sub-texture updates on non-block boundaries, etc. - * So change the internal format request to an uncompressed format. - */ - internalFormat = - _mesa_generic_compressed_format_to_uncompressed_format(internalFormat); - } - - return st_ChooseTextureFormat_renderable(ctx, internalFormat, - format, type, want_renderable); -} - - -/** - * Called via ctx->Driver.ChooseTextureFormat(). - */ size_t st_QuerySamplesForFormat(struct gl_context *ctx, GLenum internalFormat, int samples[16]) diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index eac3cfb3376..50588d8d496 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -58,10 +58,6 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, GLenum internalFormat, unsigned sample_count); -gl_format -st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type, GLboolean renderable); - extern gl_format st_ChooseTextureFormat(struct gl_context * ctx, GLenum target, GLint internalFormat, |