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authorIan Romanick <[email protected]>2016-09-15 11:16:02 -0700
committerIan Romanick <[email protected]>2016-09-27 12:06:46 -0700
commit5f7f7d582b1d6d3696506250743fd3f6be3277b8 (patch)
tree56266874994e9f3379f44d2eec79a8e13afc2fd7
parent798d1b8816fed0a88674c6d89d56e478519a5a55 (diff)
glsl/standalone: Enable GLSL 4.00 through 4.50
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/compiler/glsl/standalone.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index a7e625489f3..6b1c2cec849 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -153,6 +153,12 @@ initialize_context(struct gl_context *ctx, gl_api api)
break;
case 150:
case 330:
+ case 400:
+ case 410:
+ case 420:
+ case 430:
+ case 440:
+ case 450:
ctx->Const.MaxClipPlanes = 8;
ctx->Const.MaxDrawBuffers = 8;
ctx->Const.MinProgramTexelOffset = -8;
@@ -324,6 +330,12 @@ standalone_compile_shader(const struct standalone_options *_options,
case 140:
case 150:
case 330:
+ case 400:
+ case 410:
+ case 420:
+ case 430:
+ case 440:
+ case 450:
glsl_es = false;
break;
default: