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authorGareth Hughes <[email protected]>2001-03-09 16:08:13 +0000
committerGareth Hughes <[email protected]>2001-03-09 16:08:13 +0000
commit53e4bf9afd304b91902eeef97617d855a6a2f823 (patch)
treec6411570a8f4696a296a61e2f3c76f97a00270d7
parentca8c6a03372229ed454b941185a9480bd0e8f110 (diff)
More generic vtxfmt template, useful for creating neutral tnl module as
well as fallback functions for driver tnl modules.
-rw-r--r--src/mesa/main/vtxfmt_tmp.h421
1 files changed, 421 insertions, 0 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
new file mode 100644
index 00000000000..c5c65205e80
--- /dev/null
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -0,0 +1,421 @@
+/* $Id: vtxfmt_tmp.h,v 1.1 2001/03/09 16:08:13 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Gareth Hughes <[email protected]>
+ */
+
+#ifndef PRE_LOOPBACK
+#define PRE_LOOPBACK( FUNC )
+#endif
+
+static void TAG(ArrayElement)( GLint i )
+{
+ PRE_LOOPBACK( ArrayElement );
+ glArrayElement( i );
+}
+
+static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c )
+{
+ PRE_LOOPBACK( Color3f );
+ glColor3f( a, b, c );
+}
+
+static void TAG(Color3fv)( const GLfloat *v )
+{
+ PRE_LOOPBACK( Color3fv );
+ glColor3fv( v );
+}
+
+static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c )
+{
+ PRE_LOOPBACK( Color3ub );
+ glColor3ub( a, b, c );
+}
+
+static void TAG(Color3ubv)( const GLubyte *v )
+{
+ PRE_LOOPBACK( Color3ubv );
+ glColor( 3ubv );
+}
+
+static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ PRE_LOOPBACK( Color4f );
+ glColor4f( a, b, c, d );
+}
+
+static void TAG(Color4fv)( const GLfloat *v )
+{
+ PRE_LOOPBACK( Color4fv );
+ glColor4fv( v );
+}
+
+static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
+{
+ PRE_LOOPBACK( Color4ub );
+ glColor4ub( a, b, c, d );
+}
+
+static void TAG(Color4ubv)( const GLubyte *v )
+{
+ PRE_LOOPBACK( Color4ubv );
+ glColor4ubv( v );
+}
+
+static void TAG(EdgeFlag)( GLboolean a )
+{
+ PRE_LOOPBACK( EdgeFlag );
+ glEdgeFlag( a );
+}
+
+static void TAG(EdgeFlagv)( const GLboolean *v )
+{
+ PRE_LOOPBACK( EdgeFlagv );
+ glEdgeFlagv( v );
+}
+
+static void TAG(EvalCoord1f)( GLfloat a )
+{
+ PRE_LOOPBACK( EvalCoord1f );
+ glEvalCoord1f( a );
+}
+
+static void TAG(EvalCoord1fv)( const GLfloat *v )
+{
+ PRE_LOOPBACK( EvalCoord1fv );
+ glEvalCoord1fv( v );
+}
+
+static void TAG(EvalCoord2f)( GLfloat a, GLfloat b )
+{
+ PRE_LOOPBACK( EvalCoord2f );
+ glEvalCoord2f( a, b );
+}
+
+static void TAG(EvalCoord2fv)( const GLfloat *v )
+{
+ PRE_LOOPBACK( EvalCoord2fv );
+ glEvalCoord2fv( v );
+}
+
+static void TAG(EvalPoint1)( GLint a )
+{
+ PRE_LOOPBACK( EvalPoint1 );
+ glEvalPoint1( a );
+}
+
+static void TAG(EvalPoint2)( GLint a, GLint b )
+{
+ PRE_LOOPBACK( EvalPoint2 );
+ glEvalPoint2( a, b );
+}
+
+static void TAG(FogCoordfEXT)( GLfloat a )
+{
+ PRE_LOOPBACK( FogCoordfEXT );
+ glFogCordfEXT( a );
+}
+
+static void TAG(FogCoordfvEXT)( const GLfloat *v )
+{
+ PRE_LOOPBACK( FogCoordfvEXT );
+ glFogCoordfvEXT( v );
+}
+
+static void TAG(Indexi)( GLint a )
+{
+ PRE_LOOPBACK( Indexi );
+ glIndexi( a );
+}
+
+static void TAG(Indexiv)( const GLint *v )
+{
+ PRE_LOOPBACK( Indexiv );
+ glIndexiv( v );
+}
+
+static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
+{
+ PRE_LOOPBACK( Materialfv );
+ glMaterialfv( face, pname, v );
+}
+
+static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a );
+{
+ PRE_LOOPBACK( MultiTexCoord1fARB );
+ glMultiTexCoord1fARB( target, a );
+}
+
+static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
+{
+ PRE_LOOPBACK( MultiTexCoord1fvARB );
+ glMultiTexCoord1fvARB( target, tc );
+}
+
+static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat a, GLfloat b )
+{
+ PRE_LOOPBACK( MultiTexCoord2fARB );
+ glMultiTexCoord2fARB( target, a, b );
+}
+
+static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
+{
+ PRE_LOOPBACK( MultiTexCoord2fvARB );
+ glMultiTexCoord2fvARB( target, tc );
+}
+
+static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat a,
+ GLfloat b, GLfloat c )
+{
+ PRE_LOOPBACK( MultiTexCoord3fARB );
+ glMultiTexCoord3fARB( target, a, b, c );
+}
+
+static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
+{
+ PRE_LOOPBACK( MultiTexCoord3fvARB );
+ glMultiTexCoord3fvARB( target, tc );
+}
+
+static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat a,
+ GLfloat b, GLfloat c, GLfloat d )
+{
+ PRE_LOOPBACK( MultiTexCoord4fARB );
+ glMultiTexCoord4fARB( target, a, b, c, d );
+}
+
+static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
+{
+ PRE_LOOPBACK( MultiTexCoord4fvARB );
+ glMultiTexCoord4fvARB( target, tc );
+}
+
+static void TAG(TexCoord1f)( GLfloat a )
+{
+ PRE_LOOPBACK( TexCoord1f );
+ glTexCoord1f( a );
+}
+
+static void TAG(TexCoord1fv)( const GLfloat *tc )
+{
+ PRE_LOOPBACK( TexCoord1fv );
+ glTexCoord1fv( tc );
+}
+
+static void TAG(TexCoord2f)( GLfloat a, GLfloat b )
+{
+ PRE_LOOPBACK( TexCoord2f );
+ glTexCoord2f( a, b );
+}
+
+static void TAG(TexCoord2fv)( const GLfloat *tc )
+{
+ PRE_LOOPBACK( TexCoord2fv );
+ glTexCoord2fv( tc );
+}
+
+static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c )
+{
+ PRE_LOOPBACK( TexCoord3f );
+ glTexCoord3f( a, b, c );
+}
+
+static void TAG(TexCoord3fv)( const GLfloat *tc )
+{
+ PRE_LOOPBACK( TexCoord3fv );
+ glTexCoord3fv( tc );
+}
+
+static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ PRE_LOOPBACK( TexCoord4f );
+ glTexCoord4f( a, b, c, d );
+}
+
+static void TAG(TexCoord4fv)( const GLfloat *tc )
+{
+ PRE_LOOPBACK( TexCoord4fv );
+ glTexCoord4fv( tc );
+}
+
+static void TAG(Vertex2f)( GLfloat a, GLfloat b )
+{
+ PRE_LOOPBACK( Vertex2f );
+ glVertex2f( a, b );
+}
+
+static void TAG(Vertex2fv)( const GLfloat *obj )
+{
+ PRE_LOOPBACK( Vertex2fv );
+ glVertex2fv( obj );
+}
+
+static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c )
+{
+ PRE_LOOPBACK( Vertex3f );
+ glVertex3f( a, b, c );
+}
+
+static void TAG(Vertex3fv)( const GLfloat *obj )
+{
+ PRE_LOOPBACK( Vertex3fv );
+ glVertex3fv( obj );
+}
+
+static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ PRE_LOOPBACK( Vertex4f );
+ glVertex4f( a, b, c, d );
+}
+
+static void TAG(Vertex4fv)( const GLfloat *obj )
+{
+ PRE_LOOPBACK( Vertex4fv );
+ glVertex4fv( obj );
+}
+
+static void TAG(CallList)( GLuint i )
+{
+ PRE_LOOPBACK( CallList );
+ glCallList( i );
+}
+
+static void TAG(Begin)( GLenum mode )
+{
+ PRE_LOOPBACK( Begin );
+ glBegin( mode );
+}
+
+static void TAG(End)( void )
+{
+ PRE_LOOPBACK( End );
+ glEnd();
+}
+
+static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
+{
+ PRE_LOOPBACK( DrawArrays );
+ glDrawArrays( mode, start, count );
+}
+
+static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ const void *indices )
+{
+ PRE_LOOPBACK( DrawElements );
+ glDrawElements( mode, count, type, indices );
+}
+
+static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
+ GLuint end, GLsizei count,
+ GLenum type, const void *indices )
+{
+ PRE_LOOPBACK( DrawRangeElements );
+ glDrawRangeElements( mode, start, end, count, type, indices );
+}
+
+static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
+{
+ PRE_LOOPBACK( EvalMesh1 );
+ glEvalMesh1( mode, i1, i2 );
+}
+
+static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
+ GLint j1, GLint j2 )
+{
+ PRE_LOOPBACK( EvalMesh2 );
+ glEvalMesh2( mode, i1, i2, j1, j2 );
+}
+
+
+
+/* Hack from hell:
+ * Call or reference this function to stop unused symbol warnings...
+ */
+static void TAG(silence_compiler)( void )
+{
+ (void)TAG(ArrayElement);
+ (void)TAG(Color3f);
+ (void)TAG(Color3fv);
+ (void)TAG(Color3ub);
+ (void)TAG(Color3ubv);
+ (void)TAG(Color4f);
+ (void)TAG(Color4fv);
+ (void)TAG(Color4ub);
+ (void)TAG(Color4ubv);
+ (void)TAG(EdgeFlag);
+ (void)TAG(EdgeFlagv);
+ (void)TAG(EvalCoord1f);
+ (void)TAG(EvalCoord1fv);
+ (void)TAG(EvalCoord2f);
+ (void)TAG(EvalCoord2fv);
+ (void)TAG(EvalPoint1);
+ (void)TAG(EvalPoint2);
+ (void)TAG(FogCoordfEXT);
+ (void)TAG(FogCoordfvEXT);
+ (void)TAG(Indexi);
+ (void)TAG(Indexiv);
+ (void)TAG(Materialfv);
+ (void)TAG(MultiTexCoord1fARB);
+ (void)TAG(MultiTexCoord1fvARB);
+ (void)TAG(MultiTexCoord2fARB);
+ (void)TAG(MultiTexCoord2fvARB);
+ (void)TAG(MultiTexCoord3fARB);
+ (void)TAG(MultiTexCoord3fvARB);
+ (void)TAG(MultiTexCoord4fARB);
+ (void)TAG(MultiTexCoord4fvARB);
+ (void)TAG(Normal3f);
+ (void)TAG(Normal3fv);
+ (void)TAG(SecondaryColor3fEXT);
+ (void)TAG(SecondaryColor3fvEXT);
+ (void)TAG(SecondaryColor3ubEXT);
+ (void)TAG(SecondaryColor3ubvEXT);
+ (void)TAG(TexCoord1f);
+ (void)TAG(TexCoord1fv);
+ (void)TAG(TexCoord2f);
+ (void)TAG(TexCoord2fv);
+ (void)TAG(TexCoord3f);
+ (void)TAG(TexCoord3fv);
+ (void)TAG(TexCoord4f);
+ (void)TAG(TexCoord4fv);
+ (void)TAG(Vertex2f);
+ (void)TAG(Vertex2fv);
+ (void)TAG(Vertex3f);
+ (void)TAG(Vertex3fv);
+ (void)TAG(Vertex4f);
+ (void)TAG(Vertex4fv);
+ (void)TAG(CallList);
+ (void)TAG(Begin);
+ (void)TAG(End);
+ (void)TAG(Rectf);
+ (void)TAG(DrawArrays);
+ (void)TAG(DrawElements);
+ (void)TAG(DrawRangeElements);
+ (void)TAG(EvalMesh1);
+ (void)TAG(EvalMesh2);
+}
+
+#undef TAG
+#undef PRE_LOOPBACK