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authorFrancisco Jerez <[email protected]>2015-08-17 01:26:40 +0300
committerFrancisco Jerez <[email protected]>2015-08-20 12:26:56 +0300
commit527ae5d4286e76fc2ec3d70f4b6cea3798539372 (patch)
tree6e4ec785bb3d489c478377068afb50ddfb3d43d6
parent241774aa03d6dda5fe4cd86c1988f1678d4c0e5f (diff)
glsl: Require that all image uniforms have a format qualifier in GLSL ES.
Note that this is slightly more permissive than the spec language requires: "Any image variable must specify a format layout qualifier." The GLSL ES spec seems really sketchy regarding format layout qualifiers on function formal parameters -- On the one hand they are required, but on the other hand it doesn't provide any syntax to specify them (see section 6.1.1), they don't participate in parameter type matching for overload resolution, and are in fact explictly forbidden ("Layout qualifiers cannot be used on formal function parameters"). Of course none of the image built-in functions defined by the spec specify format layout qualifiers (and they probably couldn't sensibly), to contradict its own requirement. This probably qualifies for a spec bug, but in the meantime do the sensible thing and require layout qualifiers on uniforms *only*. Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 0bf7a1fbd83..4d279f6e946 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2455,10 +2455,16 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->data.image_format = qual->image_format;
} else {
- if (var->data.mode == ir_var_uniform && !qual->flags.q.write_only) {
- _mesa_glsl_error(loc, state, "uniforms not qualified with "
- "`writeonly' must have a format layout "
- "qualifier");
+ if (var->data.mode == ir_var_uniform) {
+ if (state->es_shader) {
+ _mesa_glsl_error(loc, state, "all image uniforms "
+ "must have a format layout qualifier");
+
+ } else if (!qual->flags.q.write_only) {
+ _mesa_glsl_error(loc, state, "image uniforms not qualified with "
+ "`writeonly' must have a format layout "
+ "qualifier");
+ }
}
var->data.image_format = GL_NONE;