diff options
author | Axel Davy <[email protected]> | 2014-11-25 00:38:06 +0100 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2014-11-26 20:09:11 +0000 |
commit | 4eea2496bcb573d730f84f34fb76db3e1ec2e733 (patch) | |
tree | 61c8008f434fab73c9cbe78335cf827c6246cced | |
parent | 890f963d649cd85a0b0199f49384a41cc0e3636e (diff) |
st/nine: Add pool check to SetTexture (v2)
D3DPOOL_SCRATCH is disallowed according to spec.
D3DPOOL_SYSTEMMEM should be allowed but we don't handle it right for now.
v2: Fixes segfault in SetTexture when unsetting the texture
Cc: "10.4" <[email protected]>
Tested-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index e083536c239..66d5e667f8e 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -2199,6 +2199,7 @@ NineDevice9_SetTexture( struct NineDevice9 *This, IDirect3DBaseTexture9 *pTexture ) { struct nine_state *state = This->update; + struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); @@ -2206,12 +2207,19 @@ NineDevice9_SetTexture( struct NineDevice9 *This, Stage == D3DDMAPSAMPLER || (Stage >= D3DVERTEXTEXTURESAMPLER0 && Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); + user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL); + + if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) { + /* TODO: Currently not implemented. Better return error + * with message telling what's wrong */ + ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This); + user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); + } if (Stage >= D3DDMAPSAMPLER) Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; if (!This->is_recording) { - struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); struct NineBaseTexture9 *old = state->texture[Stage]; if (old == tex) return D3D_OK; |