diff options
author | Kenneth Graunke <[email protected]> | 2010-07-21 18:18:16 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-07-28 15:46:28 -0700 |
commit | 4b1d77ea966771dc5fbdac90dfec1b6066afe3f8 (patch) | |
tree | ac5390e858f2a6ec2d0982791936a7132ba78d67 | |
parent | 557827340aedbf64d2486226924d00c94107c9e8 (diff) |
ir_constant_expression: Remove support for dot products of integers.
This shouldn't be required since dot is only defined for floating point
types, even in GLSL 4.0.
-rw-r--r-- | src/glsl/ir_constant_expression.cpp | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index cce13139b77..799bd4a60b7 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -327,21 +327,10 @@ ir_expression::constant_expression_value() case ir_binop_dot: assert(op[0]->type->is_vector() && op[1]->type->is_vector()); + assert(op[0]->type->is_float() && op[1]->type->is_float()); data.f[0] = 0; for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[0] += op[0]->value.u[c] * op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.i[0] += op[0]->value.i[c] * op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.f[0] += op[0]->value.f[c] * op[1]->value.f[c]; - break; - default: - assert(0); - } + data.f[0] += op[0]->value.f[c] * op[1]->value.f[c]; } break; |