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authorEric Anholt <[email protected]>2017-11-20 10:14:38 -0800
committerEric Anholt <[email protected]>2017-11-20 13:54:45 -0800
commit494effd242d9311f5ff1c923d55322970e4296bc (patch)
tree7a48a284dffe13513e9b9946c2ec530cd000b4a8
parent9d5972da801e15670f95bc57e87ac823a797ee05 (diff)
broadcom/vc5: Align 1D texture miplevels to 64b.
Fixes tex-miplevel-selection GL2:texture() 1D
-rw-r--r--src/gallium/drivers/vc5/vc5_resource.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc5/vc5_resource.c b/src/gallium/drivers/vc5/vc5_resource.c
index dad238f89fb..768f8d41f08 100644
--- a/src/gallium/drivers/vc5/vc5_resource.c
+++ b/src/gallium/drivers/vc5/vc5_resource.c
@@ -442,6 +442,8 @@ vc5_setup_slices(struct vc5_resource *rsc)
if (!rsc->tiled) {
slice->tiling = VC5_TILING_RASTER;
+ if (prsc->target == PIPE_TEXTURE_1D)
+ level_width = align(level_width, 64 / rsc->cpp);
} else {
if ((i != 0 || !uif_top) &&
(level_width <= utile_w ||