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authorBrian Paul <[email protected]>2008-03-24 17:20:22 -0600
committerBrian Paul <[email protected]>2008-03-24 17:21:18 -0600
commit45cc35e77600af8628393475405160e26d56d421 (patch)
tree35e854f95010b17ec83d241eea65fc1de0a18f11
parent762e96c80454c94981cd0ccb4b342f192ba8f77e (diff)
gallium: fix a few texture border/mipmap glitches found w/ conform
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index a6c1a353552..d0bc234f365 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -265,19 +265,17 @@ guess_and_alloc_texture(struct st_context *st,
{
GLuint firstLevel;
GLuint lastLevel;
- GLuint width = stImage->base.Width;
- GLuint height = stImage->base.Height;
- GLuint depth = stImage->base.Depth;
+ GLuint width = stImage->base.Width2; /* size w/out border */
+ GLuint height = stImage->base.Height2;
+ GLuint depth = stImage->base.Depth2;
GLuint i, comp_byte = 0;
DBG("%s\n", __FUNCTION__);
assert(!stObj->pt);
- if (stImage->base.Border)
- return;
-
- if (stImage->level > stObj->base.BaseLevel &&
+ if (stObj->pt &&
+ stImage->level > stObj->base.BaseLevel &&
(stImage->base.Width == 1 ||
(stObj->base.Target != GL_TEXTURE_1D &&
stImage->base.Height == 1) ||
@@ -297,7 +295,8 @@ guess_and_alloc_texture(struct st_context *st,
/* Figure out image dimensions at start level.
*/
for (i = stImage->level; i > firstLevel; i--) {
- width <<= 1;
+ if (width != 1)
+ width <<= 1;
if (height != 1)
height <<= 1;
if (depth != 1)
@@ -1448,9 +1447,9 @@ st_finalize_texture(GLcontext *ctx,
stObj->pt->format !=
st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) ||
stObj->pt->last_level != stObj->lastLevel ||
- stObj->pt->width[0] != firstImage->base.Width ||
- stObj->pt->height[0] != firstImage->base.Height ||
- stObj->pt->depth[0] != firstImage->base.Depth ||
+ stObj->pt->width[0] != firstImage->base.Width2 ||
+ stObj->pt->height[0] != firstImage->base.Height2 ||
+ stObj->pt->depth[0] != firstImage->base.Depth2 ||
stObj->pt->cpp != cpp ||
stObj->pt->compressed != firstImage->base.IsCompressed)) {
pipe_texture_release(&stObj->pt);
@@ -1464,9 +1463,9 @@ st_finalize_texture(GLcontext *ctx,
gl_target_to_pipe(stObj->base.Target),
st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat),
stObj->lastLevel,
- firstImage->base.Width,
- firstImage->base.Height,
- firstImage->base.Depth,
+ firstImage->base.Width2,
+ firstImage->base.Height2,
+ firstImage->base.Depth2,
comp_byte);
if (!stObj->pt) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");