diff options
author | Paul Berry <[email protected]> | 2013-10-23 12:55:24 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-10-24 21:59:39 -0700 |
commit | 44b7ebe52d6f4b220a1c943bac2e571bb593f7e1 (patch) | |
tree | c8bc49ddc35435b1afdb9fdc23fec82b4fcf17bf | |
parent | fe36154ff3b2c095cf21462dd7ed6b5ae374fccc (diff) |
glsl/gs: Fix transform feedback of gl_ClipDistance.
Since gl_ClipDistance is lowered from an array of floats to an array
of vec4's during compilation, transform feedback has special logic to
keep track of the pre-lowered array size so that attempting to perform
transform feedback on gl_ClipDistance produces a result with the
correct size.
Previously, this special logic always consulted the vertex shader's
size for gl_ClipDistance. This patch fixes it so that it uses the
geometry shader's size for gl_ClipDistance when a geometry shader is
in use.
Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size.
v2: Change the type of LastClipDistanceArraySize to "unsigned", and
clarify the comment above it.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/glsl/link_varyings.cpp | 2 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
3 files changed, 9 insertions, 1 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 4ba6d8a2057..c503645fda1 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -328,7 +328,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx, const unsigned vector_elements = this->matched_candidate->type->fields.array->vector_elements; unsigned actual_array_size = this->is_clip_distance_mesa ? - prog->Vert.ClipDistanceArraySize : + prog->LastClipDistanceArraySize : this->matched_candidate->type->array_size(); if (this->is_subscripted) { diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b23c31a166b..d8f655c3939 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2100,6 +2100,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) validate_vertex_shader_executable(prog, sh); if (!prog->LinkStatus) goto done; + prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize; _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], sh); @@ -2132,6 +2133,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) validate_geometry_shader_executable(prog, sh); if (!prog->LinkStatus) goto done; + prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize; _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_GEOMETRY], sh); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6374e8c0d58..2c5ea4b5d2a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2476,6 +2476,12 @@ struct gl_shader_program unsigned NumUserUniformStorage; struct gl_uniform_storage *UniformStorage; + /** + * Size of the gl_ClipDistance array that is output from the last pipeline + * stage before the fragment shader. + */ + unsigned LastClipDistanceArraySize; + struct gl_uniform_block *UniformBlocks; unsigned NumUniformBlocks; |