diff options
author | Vinson Lee <[email protected]> | 2010-03-24 22:53:23 -0700 |
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committer | Vinson Lee <[email protected]> | 2010-03-24 22:53:23 -0700 |
commit | 3fcfd69fec379b121bb6a89446f3df36e0dab5c1 (patch) | |
tree | 3127ee3c193c02bf68e2fe96e638b37c5e387109 | |
parent | 3bccb5447b68abc1db55d146ac2fd0fafebd22d8 (diff) |
progs/glsl: Fix vsraytrace GLSL compilation error.
Fixes the following GLSL error on Mac OS X.
'=' : assigning non-constant to 'const 3-component vector of float'
-rw-r--r-- | progs/glsl/vsraytrace.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/glsl/vsraytrace.c b/progs/glsl/vsraytrace.c index d7726c787b8..962b1bdb4c1 100644 --- a/progs/glsl/vsraytrace.c +++ b/progs/glsl/vsraytrace.c @@ -202,7 +202,7 @@ static const char* vsSource = "void main() \n" "{ \n" " const vec3 cameraPos = vec3(0,0,3); \n" - " const vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n" + " vec3 rayDir = normalize(vec3(gl_Vertex.x, gl_Vertex.y, -1.0) * rot);\n" " Ray ray = Ray(cameraPos, rayDir); \n" " gl_Position = gl_Vertex; \n" " gl_FrontColor = trace1(ray); \n" |