diff options
author | Eric Anholt <[email protected]> | 2016-08-05 11:21:56 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2016-08-19 13:11:36 -0700 |
commit | 3f607f9e4f4a55d62088ea85192cda04a3e79a4e (patch) | |
tree | d2b78a1626f97b4ca98ea0f1ff8e64ca0a7878ff | |
parent | ed92241d7848a5f08360240795869d72b68054a3 (diff) |
nir: Use the system-value front face for twoside lowering.
GLSL-to-NIR generates system value usage, and vc4/freedreno would both
like the system value instead of the varying, so switch this pass over to
it.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/compiler/nir/nir_lower_two_sided_color.c | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c index 3e666691a69..5bb95f66e72 100644 --- a/src/compiler/nir/nir_lower_two_sided_color.c +++ b/src/compiler/nir/nir_lower_two_sided_color.c @@ -32,7 +32,6 @@ typedef struct { nir_builder b; nir_shader *shader; - nir_variable *face; struct { nir_variable *front; /* COLn */ nir_variable *back; /* BFCn */ @@ -85,12 +84,12 @@ setup_inputs(lower_2side_state *state) { int maxloc = -1; - /* find color/face inputs: */ + /* find color inputs: */ nir_foreach_variable(var, &state->shader->inputs) { int loc = var->data.driver_location; /* keep track of last used driver-location.. we'll be - * appending BCLr/FACE after last existing input: + * appending BCLr after last existing input: */ maxloc = MAX2(maxloc, loc); @@ -101,9 +100,6 @@ setup_inputs(lower_2side_state *state) state->colors[state->colors_count].front = var; state->colors_count++; break; - case VARYING_SLOT_FACE: - state->face = var; - break; } } @@ -111,12 +107,6 @@ setup_inputs(lower_2side_state *state) if (state->colors_count == 0) return -1; - /* if we don't already have one, insert a FACE input: */ - if (!state->face) { - state->face = create_input(state->shader, ++maxloc, VARYING_SLOT_FACE); - state->face->data.interpolation = INTERP_MODE_FLAT; - } - /* add required back-face color inputs: */ for (int i = 0; i < state->colors_count; i++) { gl_varying_slot slot; @@ -161,14 +151,15 @@ nir_lower_two_sided_color_block(nir_block *block, continue; /* replace load_input(COLn) with - * bcsel(load_input(FACE), load_input(COLn), load_input(BFCn)) + * bcsel(load_system_value(FACE), load_input(COLn), load_input(BFCn)) */ b->cursor = nir_before_instr(&intr->instr); - nir_ssa_def *face = nir_channel(b, load_input(b, state->face), 0); + nir_ssa_def *face = nir_load_system_value(b, + nir_intrinsic_load_front_face, + 0); nir_ssa_def *front = load_input(b, state->colors[idx].front); nir_ssa_def *back = load_input(b, state->colors[idx].back); - nir_ssa_def *cond = nir_flt(b, face, nir_imm_float(b, 0.0)); - nir_ssa_def *color = nir_bcsel(b, cond, back, front); + nir_ssa_def *color = nir_bcsel(b, face, front, back); assert(intr->dest.is_ssa); nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(color)); |