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authorTimothy Arceri <[email protected]>2017-08-23 09:10:27 +1000
committerTimothy Arceri <[email protected]>2017-08-24 11:18:48 +1000
commit3ea3f757237d977adfb69293654522647d1812b3 (patch)
tree0faf60c989c686a7b922e519d4795b2e5ba6cd26
parent44918a197905e4e9d09e32b7d07945948ca2da07 (diff)
compiler: move pointers to the start of shader_info
This will allow us to easily skip them when writting the struct to disk cache. Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--src/compiler/shader_info.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index a67084156dd..38413940d67 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -32,14 +32,14 @@ extern "C" {
#endif
typedef struct shader_info {
- /** The shader stage, such as MESA_SHADER_VERTEX. */
- gl_shader_stage stage;
-
const char *name;
/* Descriptive name provided by the client; may be NULL */
const char *label;
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
+
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */