diff options
author | Jason Ekstrand <[email protected]> | 2016-08-29 09:48:10 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-09-12 19:42:57 -0700 |
commit | 3cc15ba5bb2e48930c9a8f8916790006ba32e22e (patch) | |
tree | 4db637df14bd142deda64aa76a7cae78174eb855 | |
parent | 43d25edf78c3723ec76eb0704ed99f5345ef8d1e (diff) |
intel/blorp: Handle 3D surfaces in convert_to_single_slice
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 0a276284674..35cf9a46c0a 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -1262,10 +1262,15 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev, */ assert(info->tile_x_sa == 0 && info->tile_y_sa == 0); + uint32_t layer = 0, z = 0; + if (info->surf.dim == ISL_SURF_DIM_3D) + z = info->view.base_array_layer + info->z_offset; + else + layer = info->view.base_array_layer; + uint32_t x_offset_sa, y_offset_sa; isl_surf_get_image_offset_sa(&info->surf, info->view.base_level, - info->view.base_array_layer, 0, - &x_offset_sa, &y_offset_sa); + layer, z, &x_offset_sa, &y_offset_sa); uint32_t byte_offset; isl_tiling_get_intratile_offset_sa(isl_dev, info->surf.tiling, @@ -1302,6 +1307,7 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev, info->view.levels = 1; info->view.base_array_layer = 0; info->view.array_len = 1; + info->z_offset = 0; } static void @@ -1462,9 +1468,6 @@ blorp_blit(struct blorp_batch *batch, brw_blorp_setup_coord_transform(¶ms.wm_inputs.coord_transform[1], src_y0, src_y1, dst_y0, dst_y1, mirror_y); - /* For some texture types, we need to pass the layer through the sampler. */ - params.wm_inputs.src_z = params.src.z_offset; - if (devinfo->gen > 6 && params.dst.surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) { assert(params.dst.surf.samples > 1); @@ -1620,6 +1623,9 @@ blorp_blit(struct blorp_batch *batch, wm_prog_key.persample_msaa_dispatch = true; } + /* For some texture types, we need to pass the layer through the sampler. */ + params.wm_inputs.src_z = params.src.z_offset; + brw_blorp_get_blit_kernel(batch->blorp, ¶ms, &wm_prog_key); params.src.view.swizzle = src_swizzle; |