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authorBrian Paul <[email protected]>2016-10-07 15:31:34 -0600
committerBrian Paul <[email protected]>2016-10-13 17:38:49 -0600
commit3a2869aacabc0021d757de0a6055e1e530d82e81 (patch)
tree6b2df5bf6c5b6978070c2f005946c11730cf640b
parent743a52637258a602eb4ea891b5c3bca0032724c7 (diff)
mesa: fix indentation in vertex_attrib_binding()
Reviewed-by: Mathias Fröhlich <[email protected]>
-rw-r--r--src/mesa/main/varray.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 0f7777bfe3c..db821e3d490 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -136,9 +136,9 @@ vertex_attrib_binding(struct gl_context *ctx,
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj))
- vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
+ vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
else
- vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
+ vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
if (array->BufferBindingIndex != bindingIndex) {
const GLbitfield64 array_bit = VERT_BIT(attribIndex);