diff options
author | Brian Paul <[email protected]> | 2016-10-07 15:31:34 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-10-13 17:38:49 -0600 |
commit | 3a2869aacabc0021d757de0a6055e1e530d82e81 (patch) | |
tree | 6b2df5bf6c5b6978070c2f005946c11730cf640b | |
parent | 743a52637258a602eb4ea891b5c3bca0032724c7 (diff) |
mesa: fix indentation in vertex_attrib_binding()
Reviewed-by: Mathias Fröhlich <[email protected]>
-rw-r--r-- | src/mesa/main/varray.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 0f7777bfe3c..db821e3d490 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -136,9 +136,9 @@ vertex_attrib_binding(struct gl_context *ctx, struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; if (!_mesa_is_bufferobj(vao->VertexBinding[bindingIndex].BufferObj)) - vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); + vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex); else - vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); + vao->VertexAttribBufferMask |= VERT_BIT(attribIndex); if (array->BufferBindingIndex != bindingIndex) { const GLbitfield64 array_bit = VERT_BIT(attribIndex); |