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authorIlia Mirkin <[email protected]>2017-02-12 14:14:28 -0500
committerIlia Mirkin <[email protected]>2017-02-12 19:26:25 -0500
commit3970257cef5e0c7b5b31c023450f1ea55b784e88 (patch)
tree1fd534a655bdd9a8c3eb882584bafd55a7cf4070
parent3f8b886e737b8453ec69597dd53552a36b79967b (diff)
st/mesa: don't pass compare mode for stencil-sampled textures
Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: [email protected]
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index daf98c3abb0..661e0f268e3 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -226,7 +226,7 @@ convert_sampler(struct st_context *st,
/* If sampling a depth texture and using shadow comparison */
if ((texBaseFormat == GL_DEPTH_COMPONENT ||
- texBaseFormat == GL_DEPTH_STENCIL) &&
+ (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);