diff options
author | Ilia Mirkin <[email protected]> | 2017-02-12 14:14:28 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2017-02-12 19:26:25 -0500 |
commit | 3970257cef5e0c7b5b31c023450f1ea55b784e88 (patch) | |
tree | 1fd534a655bdd9a8c3eb882584bafd55a7cf4070 | |
parent | 3f8b886e737b8453ec69597dd53552a36b79967b (diff) |
st/mesa: don't pass compare mode for stencil-sampled textures
Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index daf98c3abb0..661e0f268e3 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -226,7 +226,7 @@ convert_sampler(struct st_context *st, /* If sampling a depth texture and using shadow comparison */ if ((texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH_STENCIL) && + (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) && msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) { sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc); |