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authorJason Ekstrand <[email protected]>2018-03-22 22:15:51 -0700
committerJason Ekstrand <[email protected]>2018-06-22 20:54:00 -0700
commit38f1b8980524bcd1bf992abeb54ecbda5fee8fdf (patch)
tree6fdcefd15e4d0c1c34bc554f8d9313b68c9fd540
parent5cd7324a57a0c6dc2ecffef236e6efd778cb78aa (diff)
anv/pipeline: Convert lower_input_attachments to deref instructions
Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/intel/vulkan/anv_nir_lower_input_attachments.c31
-rw-r--r--src/intel/vulkan/anv_pipeline.c6
2 files changed, 19 insertions, 18 deletions
diff --git a/src/intel/vulkan/anv_nir_lower_input_attachments.c b/src/intel/vulkan/anv_nir_lower_input_attachments.c
index 6dc4f90853b..81e5ad53eaa 100644
--- a/src/intel/vulkan/anv_nir_lower_input_attachments.c
+++ b/src/intel/vulkan/anv_nir_lower_input_attachments.c
@@ -43,10 +43,10 @@ load_frag_coord(nir_builder *b)
static void
try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
{
+ nir_deref_instr *deref = nir_src_as_deref(load->src[0]);
+ assert(glsl_type_is_image(deref->type));
- const struct glsl_type *image_type =
- glsl_without_array(load->variables[0]->var->type);
- enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(image_type);
+ enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(deref->type);
if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
return;
@@ -58,7 +58,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
b.cursor = nir_before_instr(&load->instr);
nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
- nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[0], 2);
+ nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
nir_ssa_def *layer =
@@ -66,11 +66,11 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
nir_ssa_def *coord =
nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
- nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled);
+ nir_tex_instr *tex = nir_tex_instr_create(b.shader, 3 + multisampled);
tex->op = nir_texop_txf;
- switch (glsl_get_sampler_result_type(image_type)) {
+ switch (glsl_get_sampler_result_type(deref->type)) {
case GLSL_TYPE_FLOAT:
tex->dest_type = nir_type_float;
break;
@@ -86,22 +86,23 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
tex->is_array = true;
tex->is_shadow = false;
- tex->texture = nir_deref_var_clone(load->variables[0], tex);
- tex->sampler = NULL;
tex->texture_index = 0;
tex->sampler_index = 0;
- tex->src[0].src_type = nir_tex_src_coord;
- tex->src[0].src = nir_src_for_ssa(coord);
+ tex->src[0].src_type = nir_tex_src_texture_deref;
+ tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
+
+ tex->src[1].src_type = nir_tex_src_coord;
+ tex->src[1].src = nir_src_for_ssa(coord);
tex->coord_components = 3;
- tex->src[1].src_type = nir_tex_src_lod;
- tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
+ tex->src[2].src_type = nir_tex_src_lod;
+ tex->src[2].src = nir_src_for_ssa(nir_imm_int(&b, 0));
if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
tex->op = nir_texop_txf_ms;
- tex->src[2].src_type = nir_tex_src_ms_index;
- tex->src[2].src = load->src[1];
+ tex->src[3].src_type = nir_tex_src_ms_index;
+ tex->src[3].src = load->src[2];
}
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
@@ -127,7 +128,7 @@ anv_nir_lower_input_attachments(nir_shader *shader)
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
- if (load->intrinsic != nir_intrinsic_image_var_load)
+ if (load->intrinsic != nir_intrinsic_image_deref_load)
continue;
try_lower_input_load(function->impl, load);
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 00bd49d7eb4..740b0bf2ee1 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -218,12 +218,12 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
nir = brw_preprocess_nir(compiler, nir);
- NIR_PASS_V(nir, nir_lower_deref_instrs,
- nir_lower_texture_derefs | nir_lower_image_derefs);
-
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, anv_nir_lower_input_attachments);
+ NIR_PASS_V(nir, nir_lower_deref_instrs,
+ nir_lower_texture_derefs | nir_lower_image_derefs);
+
return nir;
}