diff options
author | Brian Paul <[email protected]> | 2009-09-06 09:39:47 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-09-06 09:39:50 -0600 |
commit | 23663ae9148b9a976b8a95e48af8404cbda046fe (patch) | |
tree | 07f8a558cdd921136979fc28f59e6b6943c72c66 | |
parent | 4d63c626d0f436f0def817333230415794b73f3c (diff) |
mesa: initial version of _mesa_meta_generate_mipmap()
Incomplete and totally untested. Based on intel_generate_mipmap().
-rw-r--r-- | src/mesa/drivers/common/meta.c | 183 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta.h | 3 |
2 files changed, 182 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 35ce6e408e0..6e0905aa493 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -37,11 +37,14 @@ #include "main/arrayobj.h" #include "main/blend.h" #include "main/bufferobj.h" +#include "main/buffers.h" #include "main/depth.h" #include "main/enable.h" +#include "main/fbobject.h" #include "main/image.h" #include "main/macros.h" #include "main/matrix.h" +#include "main/mipmap.h" #include "main/polygon.h" #include "main/readpix.h" #include "main/scissor.h" @@ -211,6 +214,17 @@ struct bitmap_state /** + * State for _mesa_meta_generate_mipmap() + */ +struct gen_mipmap_state +{ + GLuint ArrayObj; + GLuint VBO; + GLuint FBO; +}; + + +/** * All per-context meta state. */ struct gl_meta_state @@ -224,10 +238,7 @@ struct gl_meta_state struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ struct bitmap_state Bitmap; /**< For _mesa_meta_bitmap() */ - - /* other possible meta-ops: - * glGenerateMipmap() - */ + struct gen_mipmap_state Mipmap; /**< For _mesa_meta_generate_mipmap() */ }; @@ -1840,3 +1851,167 @@ _mesa_meta_bitmap(GLcontext *ctx, _mesa_meta_end(ctx); } + + +void +_mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; + struct { GLfloat x, y, s, t, r; } verts[4]; + const GLuint baseLevel = texObj->BaseLevel; + const GLuint maxLevel = texObj->MaxLevel; + const GLenum minFilterSave = texObj->MinFilter; + const GLenum magFilterSave = texObj->MagFilter; + const GLuint fboSave = ctx->DrawBuffer->Name; + GLenum faceTarget; + GLuint level; + GLuint border = 0; + + /* check for fallbacks */ + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_generate_mipmap(ctx, target, texObj); + return; + } + + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { + faceTarget = target; + target = GL_TEXTURE_CUBE_MAP; + } + else { + faceTarget = target; + } + + _mesa_meta_begin(ctx, META_ALL); + + if (mipmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &mipmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (2 * sizeof(GLfloat))); + + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(mipmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + } + + if (!mipmap->FBO) { + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &mipmap->FBO); + } + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + _mesa_set_enable(ctx, target, GL_TRUE); + + /* setup texcoords once (XXX what about border?) */ + switch (faceTarget) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + break; + case GL_TEXTURE_2D: + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[0].r = 0.0F; + verts[1].s = 1.0F; + verts[1].t = 0.0F; + verts[2].r = 0.0F; + verts[3].s = 1.0F; + verts[3].t = 1.0F; + verts[3].r = 0.0F; + verts[4].s = 0.0F; + verts[4].t = 1.0F; + verts[4].r = 0.0F; + break; + } + + + for (level = baseLevel + 1; level <= maxLevel; level++) { + const struct gl_texture_image *srcImage; + const GLuint srcLevel = level - 1; + GLsizei srcWidth, srcHeight; + GLsizei newWidth, newHeight; + GLenum status; + + srcImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + assert(srcImage->Border == 0); /* XXX we can fix this */ + + srcWidth = srcImage->Width - 2 * border; + srcHeight = srcImage->Height - 2 * border; + + newWidth = MAX2(1, srcWidth / 2) + 2 * border; + newHeight = MAX2(1, srcHeight / 2) + 2 * border; + + if (newWidth == srcImage->Width && newHeight == srcImage->Height) { + break; + } + + /* Create empty image */ + _mesa_TexImage2D(GL_TEXTURE_2D, level, srcImage->InternalFormat, + newWidth, newHeight, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + /* vertex positions */ + { + verts[0].x = 0.0F; + verts[0].y = 0.0F; + verts[1].x = (GLfloat) newWidth; + verts[1].y = 0.0F; + verts[2].x = (GLfloat) newWidth; + verts[2].y = (GLfloat) newHeight; + verts[3].x = 0.0F; + verts[3].y = (GLfloat) newHeight; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* limit sampling to src level */ + _mesa_TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, srcLevel); + + /* Set to draw into the current level */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, + texObj->Name, + level); + + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + abort(); + break; + } + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + + _mesa_meta_end(ctx); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); + + /* restore (XXX add to meta_begin/end()? */ + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); +} diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index b729208492b..171ad27f265 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -83,6 +83,9 @@ _mesa_meta_bitmap(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap); +extern void +_mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj); #endif /* META_H */ |