diff options
author | Erik Faye-Lund <[email protected]> | 2015-06-28 14:51:06 +0200 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-06-29 09:06:40 -0700 |
commit | 195ab79ddecbdbf1f1714c233df278bff46c13e8 (patch) | |
tree | cf57e354934d9a10fe8cd7df786072cbf44bc7b4 | |
parent | ba5e1612c892282b930e278b5b98f1578cbe7dbb (diff) |
mesa/main: only call _mesa_destroy_shader_compiler once on exit
There's no point in calling _mesa_destroy_shader_compiler multiple
times on exit; the resources will only be released once anyway.
So let's move the atexit-call into the part that is only called
once.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/context.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 265f98aea46..c4af8ea16db 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -382,6 +382,8 @@ one_time_init( struct gl_context *ctx ) _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; } + atexit(_mesa_destroy_shader_compiler); + #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) if (MESA_VERBOSE != 0) { _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", @@ -404,11 +406,6 @@ one_time_init( struct gl_context *ctx ) api_init_mask |= 1 << ctx->API; mtx_unlock(&OneTimeLock); - - /* Hopefully atexit() is widely available. If not, we may need some - * #ifdef tests here. - */ - atexit(_mesa_destroy_shader_compiler); } |