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authorEduardo Lima Mitev <[email protected]>2017-10-10 14:01:45 +0200
committerAlejandro PiƱeiro <[email protected]>2018-03-30 09:14:56 +0200
commit16f6634e7fb5ada308e55b852cd49251e7f3f8b1 (patch)
tree23a49785c514f2a674d48d21025be7b9ca019168
parent9c36e9f8626fb2b02736abbd11e783b61a40959c (diff)
mesa/program: Link SPIR-V shaders using the SPIR-V code-path
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/program/ir_to_mesa.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index b0b322865b7..49ef5ea52d8 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -35,6 +35,7 @@
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
+#include "main/glspirv.h"
#include "compiler/glsl/ast.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/ir_expression_flattening.h"
@@ -3154,7 +3155,10 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (prog->data->LinkStatus) {
- link_shaders(ctx, prog);
+ if (!spirv)
+ link_shaders(ctx, prog);
+ else
+ _mesa_spirv_link_shaders(ctx, prog);
}
/* If LinkStatus is LINKING_SUCCESS, then reset sampler validated to true.