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authorJason Ekstrand <[email protected]>2017-03-07 09:14:34 -0800
committerJason Ekstrand <[email protected]>2017-03-07 15:22:16 -0800
commit1488d079cb5dd625881204677fde9bf34f185c78 (patch)
tree47769690cce1e73888a54e3cc110d1e76aeaf4ce
parent1a43792783f4033e7ba3c3e9ef87b073c1474994 (diff)
anv: Remove a pointless finishme
We've been supporting multiple shaders per module for some time now. Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r--src/intel/vulkan/anv_pipeline.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 64e409b7d42..0db9f689268 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
{
- if (strcmp(entrypoint_name, "main") != 0) {
- anv_finishme("Multiple shaders per module not really supported");
- }
-
const struct brw_compiler *compiler =
device->instance->physicalDevice.compiler;
const nir_shader_compiler_options *nir_options =