diff options
author | Jason Ekstrand <[email protected]> | 2017-03-07 09:14:34 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2017-03-07 15:22:16 -0800 |
commit | 1488d079cb5dd625881204677fde9bf34f185c78 (patch) | |
tree | 47769690cce1e73888a54e3cc110d1e76aeaf4ce | |
parent | 1a43792783f4033e7ba3c3e9ef87b073c1474994 (diff) |
anv: Remove a pointless finishme
We've been supporting multiple shaders per module for some time now.
Reviewed-by: Lionel Landwerlin <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 64e409b7d42..0db9f689268 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device, gl_shader_stage stage, const VkSpecializationInfo *spec_info) { - if (strcmp(entrypoint_name, "main") != 0) { - anv_finishme("Multiple shaders per module not really supported"); - } - const struct brw_compiler *compiler = device->instance->physicalDevice.compiler; const nir_shader_compiler_options *nir_options = |