diff options
author | Mathias Fröhlich <[email protected]> | 2018-10-29 06:13:19 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2018-11-01 06:08:49 +0100 |
commit | 1387b4d53385c6827d785b3c858d9e585ee8883e (patch) | |
tree | 0052703ab82952ca4a4546f173024d2ada856d54 | |
parent | cee0dd8d5aa528077c7886b1c05f6a55371ff190 (diff) |
vbo: Test for VBO_SAVE_PRIM_WEAK in _mesa_prim::mode is false.
When setting the _mesa_prim::mode field we always filter out
all non OpenGL primitive mode bits. So this tested bit cannot be
there anymore and the test evaluates to zero.
The zero is removed with the next patch to ease review.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
-rw-r--r-- | src/mesa/vbo/vbo_save_loopback.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 36b1f71eb5f..5d4d9c574e5 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -227,7 +227,7 @@ _vbo_loopback_vertex_list(struct gl_context *ctx, const struct _mesa_prim *prims = node->prims; const GLuint prim_count = node->prim_count; for (GLuint i = 0; i < prim_count; i++) { - if ((prims[i].mode & VBO_SAVE_PRIM_WEAK) && _mesa_inside_begin_end(ctx)) { + if ((0) && _mesa_inside_begin_end(ctx)) { loopback_weak_prim(ctx, &prims[i]); } else { loopback_prim(ctx, buffer, &prims[i], wrap_count, stride, la, nr); |