diff options
author | Brian Paul <[email protected]> | 2011-08-18 15:58:00 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-08-19 13:31:11 -0600 |
commit | 0f8c43c34f74b2ebc40ade2944f3b56b7dc606b0 (patch) | |
tree | 0e2265bc7aa5bb3fdfe155a623384938f98ab4f6 | |
parent | 0eb18ee55719377ebd90456bde605384ce4ec14a (diff) |
meta: use fallback mipmap generation for 1D/2D texture arrays
We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e37b78aae78..291d912121b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2424,7 +2424,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /* check for fallbacks */ if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D) { + target == GL_TEXTURE_3D || + target == GL_TEXTURE_1D_ARRAY || + target == GL_TEXTURE_2D_ARRAY) { return GL_TRUE; } @@ -2476,7 +2478,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /** * Called via ctx->Driver.GenerateMipmap() - * Note: texture borders and 3D texture support not yet complete. + * Note: We don't yet support 3D textures, 1D/2D array textures or texture + * borders. */ void _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, |