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authorEric Anholt <[email protected]>2017-10-20 12:32:36 -0700
committerEric Anholt <[email protected]>2017-10-20 15:59:41 -0700
commit0e6fee7328c7faf298916f419dea7ec78ec49e9e (patch)
tree3c4205958877099f806c5bcdfbb5fd94762438b1
parent34690536a7fb792492fdedc9377a298827b8c1b7 (diff)
broadcom/vc5: Fix pasteo that broke vertex texturing.
We weren't ever filling in the texture state record, so we'd dereference NULL from the shader.
-rw-r--r--src/gallium/drivers/vc5/vc5_emit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc5/vc5_emit.c b/src/gallium/drivers/vc5/vc5_emit.c
index 9b82ff9071b..3cb44feff9f 100644
--- a/src/gallium/drivers/vc5/vc5_emit.c
+++ b/src/gallium/drivers/vc5/vc5_emit.c
@@ -408,7 +408,7 @@ vc5_emit_state(struct pipe_context *pctx)
emit_textures(vc5, &vc5->fragtex);
if (vc5->dirty & VC5_DIRTY_VERTTEX)
- emit_textures(vc5, &vc5->fragtex);
+ emit_textures(vc5, &vc5->verttex);
if (vc5->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) {
/* XXX: Need to handle more than 24 entries. */