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authorSamuel Pitoiset <[email protected]>2017-03-31 12:48:03 +0200
committerSamuel Pitoiset <[email protected]>2017-04-03 11:29:31 +0200
commit0c0b29591c264fa386b1354b6efb85375af3213a (patch)
treea96bc303e0faa30d98dd2f1c68a8cf7197ddd7fc
parent90534e9dba5895c74bcd328a3e5248d06503c8b3 (diff)
st/mesa: add st_convert_image()
Should be used by the state tracker when glGetImageHandleARB() is called in order to create a pipe_image_view template. v3: - move the comment to *.c v2: - make 'st' const - describe the function Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_image.c106
-rw-r--r--src/mesa/state_tracker/st_texture.h4
2 files changed, 63 insertions, 47 deletions
diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
index 4101552dff4..077bafd09a2 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -44,6 +44,64 @@
#include "st_program.h"
#include "st_format.h"
+/**
+ * Convert a gl_image_unit object to a pipe_image_view object.
+ */
+void
+st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
+ struct pipe_image_view *img)
+{
+ struct st_texture_object *stObj = st_texture_object(u->TexObj);
+
+ img->resource = stObj->pt;
+ img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
+
+ switch (u->Access) {
+ case GL_READ_ONLY:
+ img->access = PIPE_IMAGE_ACCESS_READ;
+ break;
+ case GL_WRITE_ONLY:
+ img->access = PIPE_IMAGE_ACCESS_WRITE;
+ break;
+ case GL_READ_WRITE:
+ img->access = PIPE_IMAGE_ACCESS_READ_WRITE;
+ break;
+ default:
+ unreachable("bad gl_image_unit::Access");
+ }
+
+ if (stObj->pt->target == PIPE_BUFFER) {
+ unsigned base, size;
+
+ base = stObj->base.BufferOffset;
+ assert(base < stObj->pt->width0);
+ size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
+
+ img->u.buf.offset = base;
+ img->u.buf.size = size;
+ } else {
+ img->u.tex.level = u->Level + stObj->base.MinLevel;
+ if (stObj->pt->target == PIPE_TEXTURE_3D) {
+ if (u->Layered) {
+ img->u.tex.first_layer = 0;
+ img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
+ } else {
+ img->u.tex.first_layer = u->_Layer;
+ img->u.tex.last_layer = u->_Layer;
+ }
+ } else {
+ img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
+ img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
+ if (u->Layered && img->resource->array_size > 1) {
+ if (stObj->base.Immutable)
+ img->u.tex.last_layer += stObj->base.NumLayers - 1;
+ else
+ img->u.tex.last_layer += img->resource->array_size - 1;
+ }
+ }
+ }
+}
+
static void
st_bind_images(struct st_context *st, struct gl_program *prog,
enum pipe_shader_type shader_type)
@@ -70,53 +128,7 @@ st_bind_images(struct st_context *st, struct gl_program *prog,
continue;
}
- img->resource = stObj->pt;
- img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
-
- switch (u->Access) {
- case GL_READ_ONLY:
- img->access = PIPE_IMAGE_ACCESS_READ;
- break;
- case GL_WRITE_ONLY:
- img->access = PIPE_IMAGE_ACCESS_WRITE;
- break;
- case GL_READ_WRITE:
- img->access = PIPE_IMAGE_ACCESS_READ_WRITE;
- break;
- default:
- unreachable("bad gl_image_unit::Access");
- }
-
- if (stObj->pt->target == PIPE_BUFFER) {
- unsigned base, size;
-
- base = stObj->base.BufferOffset;
- assert(base < stObj->pt->width0);
- size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
-
- img->u.buf.offset = base;
- img->u.buf.size = size;
- } else {
- img->u.tex.level = u->Level + stObj->base.MinLevel;
- if (stObj->pt->target == PIPE_TEXTURE_3D) {
- if (u->Layered) {
- img->u.tex.first_layer = 0;
- img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
- } else {
- img->u.tex.first_layer = u->_Layer;
- img->u.tex.last_layer = u->_Layer;
- }
- } else {
- img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
- img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
- if (u->Layered && img->resource->array_size > 1) {
- if (stObj->base.Immutable)
- img->u.tex.last_layer += stObj->base.NumLayers - 1;
- else
- img->u.tex.last_layer += img->resource->array_size - 1;
- }
- }
- }
+ st_convert_image(st, u, img);
}
cso_set_shader_images(st->cso_context, shader_type, 0,
prog->info.num_images, images);
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 0ce79895625..00c30f06cf3 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -254,4 +254,8 @@ st_create_color_map_texture(struct gl_context *ctx);
bool
st_etc_fallback(struct st_context *st, struct gl_texture_image *texImage);
+void
+st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
+ struct pipe_image_view *img);
+
#endif