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authorJosé Fonseca <[email protected]>2012-11-30 17:32:29 +0000
committerJosé Fonseca <[email protected]>2012-12-03 14:02:43 +0000
commit0bc6ec238bad7908b362355f668ea513e14a75b5 (patch)
tree0c0848bca3d44cae2fe78443b35bcbb02af34c1d
parent54ff536823bf5a431efe1f2becdb21174c146948 (diff)
llvmpipe: Recompute the fs shader key when framebuffer varies.
The fs shader now depends on the color buffer formats. The shader key was extended to accommodate this, but llvmpipe_update_derived needs to be updated to check the framebuffer dirty flag. This fixes bug 57674. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index 056e163f074..5bb5a7a0b7e 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -145,6 +145,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
compute_vertex_info( llvmpipe );
if (llvmpipe->dirty & (LP_NEW_FS |
+ LP_NEW_FRAMEBUFFER |
LP_NEW_BLEND |
LP_NEW_SCISSOR |
LP_NEW_DEPTH_STENCIL_ALPHA |