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authorKarl Schultz <[email protected]>2004-09-17 22:02:05 +0000
committerKarl Schultz <[email protected]>2004-09-17 22:02:05 +0000
commitffe52c64448a4a3cf10565d3b01591fa9f520c42 (patch)
tree6a28c76bd2cd5b0e64734645bd93769e17cba6c8
parent6616146698834eb99d1413b6ca400bc47aa0d217 (diff)
rearrange a couple of lines of code to avoid compilation error in VC 6,
probably due to a compiler bug.
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index 53d202251ad..ea13a31c42b 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -979,8 +979,8 @@ static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
GLuint i;
- (void) ctx;
BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+ (void) ctx;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
index[i]=Mem[i];