diff options
author | Corbin Simpson <[email protected]> | 2009-12-21 20:07:10 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-12-21 20:07:10 -0800 |
commit | ecb2f2a230e3c0f16b4bf2197928152d05f805c0 (patch) | |
tree | 9578662e6729fbcb06245dc94c170d868a839ae4 | |
parent | 14743ac0e32e928f0027f8b8bee2878e1ee59a3d (diff) |
docs: \times.
Yay for sed.
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index f49725295ce..69c29e77d13 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -105,13 +105,13 @@ MUL - Multiply .. math:: - dst.x = src0.x * src1.x + dst.x = src0.x \times src1.x - dst.y = src0.y * src1.y + dst.y = src0.y \times src1.y - dst.z = src0.z * src1.z + dst.z = src0.z \times src1.z - dst.w = src0.w * src1.w + dst.w = src0.w \times src1.w ADD - Add @@ -131,26 +131,26 @@ DP3 - 3-component Dot Product .. math:: - dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z - dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z DP4 - 4-component Dot Product .. math:: - dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w - dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src0.w \times src1.w DST - Distance Vector @@ -159,7 +159,7 @@ DST - Distance Vector dst.x = 1.0 - dst.y = src0.y * src1.y + dst.y = src0.y \times src1.y dst.z = src0.z @@ -222,13 +222,13 @@ MAD - Multiply And Add .. math:: - dst.x = src0.x * src1.x + src2.x + dst.x = src0.x \times src1.x + src2.x - dst.y = src0.y * src1.y + src2.y + dst.y = src0.y \times src1.y + src2.y - dst.z = src0.z * src1.z + src2.z + dst.z = src0.z \times src1.z + src2.z - dst.w = src0.w * src1.w + src2.w + dst.w = src0.w \times src1.w + src2.w SUB - Subtract @@ -248,13 +248,13 @@ LRP - Linear Interpolate .. math:: - dst.x = src0.x * (src1.x - src2.x) + src2.x + dst.x = src0.x \times (src1.x - src2.x) + src2.x - dst.y = src0.y * (src1.y - src2.y) + src2.y + dst.y = src0.y \times (src1.y - src2.y) + src2.y - dst.z = src0.z * (src1.z - src2.z) + src2.z + dst.z = src0.z \times (src1.z - src2.z) + src2.z - dst.w = src0.w * (src1.w - src2.w) + src2.w + dst.w = src0.w \times (src1.w - src2.w) + src2.w CND - Condition @@ -274,13 +274,13 @@ DP2A - 2-component Dot Product And Add .. math:: - dst.x = src0.x * src1.x + src0.y * src1.y + src2.x + dst.x = src0.x \times src1.x + src0.y \times src1.y + src2.x - dst.y = src0.x * src1.x + src0.y * src1.y + src2.x + dst.y = src0.x \times src1.x + src0.y \times src1.y + src2.x - dst.z = src0.x * src1.x + src0.y * src1.y + src2.x + dst.z = src0.x \times src1.x + src0.y \times src1.y + src2.x - dst.w = src0.x * src1.x + src0.y * src1.y + src2.x + dst.w = src0.x \times src1.x + src0.y \times src1.y + src2.x FRAC - Fraction @@ -373,9 +373,9 @@ POW - Power .. math:: - dst.x = src0.y * src1.z - src1.y * src0.z - dst.y = src0.z * src1.x - src1.z * src0.x - dst.z = src0.x * src1.y - src1.x * src0.y + dst.x = src0.y \times src1.z - src1.y \times src0.z + dst.y = src0.z \times src1.x - src1.z \times src0.x + dst.z = src0.x \times src1.y - src1.x \times src0.y dst.w = 1.0 @@ -406,10 +406,10 @@ ABS - Absolute .. math:: - dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w - dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w - dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w - dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w + dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w + dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w COS - Cosine @@ -476,9 +476,9 @@ COS - Cosine .. math:: - dst.x = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.x - src1.x - dst.y = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.y - src1.y - dst.z = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.z - src1.z + dst.x = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x + dst.y = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y + dst.z = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z dst.w = 1.0 Considered for removal. @@ -601,10 +601,10 @@ SIN - Sine .. math:: - dst.x = src0.x + src1.x * src2.x + src1.y * src2.y - dst.y = src0.y + src1.x * src2.z + src1.y * src2.w - dst.z = src0.x + src1.x * src2.x + src1.y * src2.y - dst.w = src0.y + src1.x * src2.z + src1.y * src2.w + dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y + dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w + dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y + dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w Considered for removal. @@ -646,7 +646,7 @@ Considered for removal. pc = pop() Potential restrictions: - * Only occurs at end of function. + \times Only occurs at end of function. 1.6.6 SSG - Set Sign @@ -699,9 +699,9 @@ SCS - Sine Cosine .. math:: - dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z) - dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z) - dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z) + dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z) + dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z) dst.w = 1.0 @@ -719,10 +719,10 @@ SCS - Sine Cosine .. math:: - dst.x = src0.x * src1.x + src0.y * src1.y - dst.y = src0.x * src1.x + src0.y * src1.y - dst.z = src0.x * src1.x + src0.y * src1.y - dst.w = src0.x * src1.x + src0.y * src1.y + dst.x = src0.x \times src1.x + src0.y \times src1.y + dst.y = src0.x \times src1.x + src0.y \times src1.y + dst.z = src0.x \times src1.x + src0.y \times src1.y + dst.w = src0.x \times src1.x + src0.y \times src1.y 1.9.5 TXL - Texture Lookup With LOD @@ -993,10 +993,10 @@ SAD - Sum Of Absolute Differences .. math:: - dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) - dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) - dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) - dst.w = src.w / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) + dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w) + dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w) + dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w) + dst.w = src.w / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w) 1.17 ps_2_x |