diff options
author | Jason Ekstrand <[email protected]> | 2016-04-05 18:19:34 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-06 18:08:56 -0700 |
commit | e61cc87c757f8bc0b6a3af318a512b22c072595c (patch) | |
tree | c49b460bc36fcece10e13be23942c2ce8a50696e | |
parent | 5c5a9b7bf6bc912143f6fa9088c1e6ec415ff3bb (diff) |
i965/fs: Add a flat_inputs field to prog_data
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.h | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 31 |
2 files changed, 37 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h index 231e0001d54..a42583bb477 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.h +++ b/src/mesa/drivers/dri/i965/brw_compiler.h @@ -403,6 +403,12 @@ struct brw_wm_prog_data { uint32_t barycentric_interp_modes; /** + * Mask of which FS inputs are marked flat by the shader source. This is + * needed for setting up 3DSTATE_SF/SBE. + */ + uint32_t flat_inputs; + + /** * Map from gl_varying_slot to the position within the FS setup data * payload where the varying's attribute vertex deltas should be delivered. * For varying slots that are not used by the FS, the value is -1. diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 3e93129b031..954f7823558 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5578,6 +5578,31 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo, return barycentric_interp_modes; } +static void +brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, + bool shade_model_flat, const nir_shader *shader) +{ + prog_data->flat_inputs = 0; + + nir_foreach_variable(var, &shader->inputs) { + enum glsl_interp_qualifier interp_qualifier = + (enum glsl_interp_qualifier)var->data.interpolation; + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || + (var->data.location == VARYING_SLOT_COL1); + + int input_index = prog_data->urb_setup[var->data.location]; + + if (input_index < 0) + continue; + + /* flat shading */ + if (interp_qualifier == INTERP_QUALIFIER_FLAT || + (shade_model_flat && is_gl_Color && + interp_qualifier == INTERP_QUALIFIER_NONE)) + prog_data->flat_inputs |= (1 << input_index); + } +} + static uint8_t computed_depth_mode(const nir_shader *shader) { @@ -5662,6 +5687,12 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, } } + /* We have to compute the flat inputs after the visitor is finished running + * because it relies on prog_data->urb_setup which is computed in + * fs_visitor::calculate_urb_setup(). + */ + brw_compute_flat_inputs(prog_data, key->flat_shade, shader); + cfg_t *simd8_cfg; int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || use_rep_send; if ((no_simd8 || compiler->devinfo->gen < 5) && simd16_cfg) { |