diff options
author | Ian Romanick <[email protected]> | 2014-03-26 16:24:54 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-03-31 14:46:48 -0700 |
commit | dfccd5ccd73ec8e9607826c62fb6bf31f9628719 (patch) | |
tree | 876535d2db841a0db3e39de6079d154af1d38bbd | |
parent | f6e290f80cc6728647e9cee35546190f081197e2 (diff) |
mapi: Hack around glGetInternalformativ not being hidden in GLES
This is hella ugly. The same-named function in desktop OpenGL is
hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0.
There's no way to express in the XML that a function should be be hidden
in one API but exposed in another.
This won't affect any change now, but it will prevent a regression in a
later patch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mapi/mapi_abi.py | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mapi/mapi_abi.py b/src/mapi/mapi_abi.py index f5ff8d8438d..48050e8097e 100644 --- a/src/mapi/mapi_abi.py +++ b/src/mapi/mapi_abi.py @@ -769,6 +769,14 @@ class ES2APIPrinter(GLAPIPrinter): raise Exception('ES2 API printer requires XML input') ent.hidden = ent.name not in \ ent.xml_data.entry_points_for_api_version('es2') + + # This is hella ugly. The same-named function in desktop OpenGL is + # hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0. + # There's no way to express in the XML that a function should be be + # hidden in one API but exposed in another. + if ent.name == 'GetInternalformativ': + ent.hidden = False + ent.handcode = False def _get_c_header(self): |