diff options
author | Ilia Mirkin <[email protected]> | 2016-01-08 15:48:44 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-04-03 18:01:15 -0400 |
commit | d50ffb5e464e18894eaf8cb779df3a74f5836ef9 (patch) | |
tree | 85dcede1b255bbb97b77936f2dcee973ac9b8ed9 | |
parent | 9abbc4971264233a4b4f9ec6ddb88d0dc4c9a25e (diff) |
mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.
As the relevant extensions get implemented, the lines should be
uncommented. I believe this is (almost) everything needed for those GL
versions though.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/mesa/main/version.c | 51 |
1 files changed, 49 insertions, 2 deletions
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 112a73dc0e7..2af3653f7bb 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -351,8 +351,55 @@ compute_version(const struct gl_extensions *extensions, extensions->ARB_shading_language_packing && extensions->ARB_texture_compression_bptc && extensions->ARB_transform_feedback_instanced); - - if (ver_4_2) { + const bool ver_4_3 = (ver_4_2 && + consts->GLSLVersion >= 430 && + extensions->ARB_ES3_compatibility && + extensions->ARB_arrays_of_arrays && + extensions->ARB_compute_shader && + extensions->ARB_copy_image && + extensions->ARB_explicit_uniform_location && + extensions->ARB_fragment_layer_viewport && + extensions->ARB_framebuffer_no_attachments && + extensions->ARB_internalformat_query2 && + /* extensions->ARB_robust_buffer_access_behavior */ 0 && + extensions->ARB_shader_image_size && + extensions->ARB_shader_storage_buffer_object && + extensions->ARB_stencil_texturing && + extensions->ARB_texture_buffer_range && + extensions->ARB_texture_query_levels && + extensions->ARB_texture_view); + const bool ver_4_4 = (ver_4_3 && + consts->GLSLVersion >= 440 && + extensions->ARB_buffer_storage && + extensions->ARB_clear_texture && + extensions->ARB_enhanced_layouts && + extensions->ARB_query_buffer_object && + extensions->ARB_texture_mirror_clamp_to_edge && + extensions->ARB_texture_stencil8 && + extensions->ARB_vertex_type_10f_11f_11f_rev); + const bool ver_4_5 = (ver_4_4 && + consts->GLSLVersion >= 450 && + extensions->ARB_ES3_1_compatibility && + extensions->ARB_clip_control && + extensions->ARB_conditional_render_inverted && + /* extensions->ARB_cull_distance */ 0 && + extensions->ARB_derivative_control && + extensions->ARB_shader_texture_image_samples && + extensions->NV_texture_barrier); + + if (ver_4_5) { + major = 4; + minor = 5; + } + else if (ver_4_4) { + major = 4; + minor = 4; + } + else if (ver_4_3) { + major = 4; + minor = 3; + } + else if (ver_4_2) { major = 4; minor = 2; } |