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authorRoland Scheidegger <[email protected]>2010-01-25 16:37:51 +0100
committerRoland Scheidegger <[email protected]>2010-01-25 16:37:51 +0100
commitd241964e47ac5576e754d6e6ae19fece8bf8752c (patch)
treec3f384a674cc1d3e30b599a5a8d03692295c5886
parent4e0c825a799b9982ad62125df1aa876b3b0c110d (diff)
r300g: adapt to blend changes
-rw-r--r--src/gallium/drivers/r300/r300_state.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index e2ec0bc5bd2..c5e313ce437 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -164,15 +164,15 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
{
struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
- if (state->blend_enable)
+ if (state->rt[0].blend_enable)
{
- unsigned eqRGB = state->rgb_func;
- unsigned srcRGB = state->rgb_src_factor;
- unsigned dstRGB = state->rgb_dst_factor;
+ unsigned eqRGB = state->rt[0].rgb_func;
+ unsigned srcRGB = state->rt[0].rgb_src_factor;
+ unsigned dstRGB = state->rt[0].rgb_dst_factor;
- unsigned eqA = state->alpha_func;
- unsigned srcA = state->alpha_src_factor;
- unsigned dstA = state->alpha_dst_factor;
+ unsigned eqA = state->rt[0].alpha_func;
+ unsigned srcA = state->rt[0].alpha_src_factor;
+ unsigned dstA = state->rt[0].alpha_dst_factor;
/* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
* this is just the crappy D3D naming */
@@ -290,16 +290,16 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
}
/* Color Channel Mask */
- if (state->colormask & PIPE_MASK_R) {
+ if (state->rt[0].colormask & PIPE_MASK_R) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0;
}
- if (state->colormask & PIPE_MASK_G) {
+ if (state->rt[0].colormask & PIPE_MASK_G) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0;
}
- if (state->colormask & PIPE_MASK_B) {
+ if (state->rt[0].colormask & PIPE_MASK_B) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0;
}
- if (state->colormask & PIPE_MASK_A) {
+ if (state->rt[0].colormask & PIPE_MASK_A) {
blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0;
}