diff options
author | Keith Whitwell <[email protected]> | 2008-10-15 17:20:30 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2008-10-15 17:20:30 +0100 |
commit | cf85e413ad7672c1cef73215222ca1caa8e48b30 (patch) | |
tree | f6c22fe6664f2512a06653768ca27b17d2294134 | |
parent | d533a5d00ae2d0669e9da41718ee847de0c343aa (diff) | |
parent | 055d986efefa310d6ffd1106e565ca2f5964159a (diff) |
Merge commit 'origin/gallium-0.1' into gallium-0.2
Conflicts:
src/mesa/main/context.c
-rw-r--r-- | progs/trivial/Makefile | 4 | ||||
-rw-r--r-- | progs/trivial/tri-tex.c | 168 | ||||
-rw-r--r-- | progs/trivial/vp-tri-cb-pos.c | 156 | ||||
-rw-r--r-- | progs/trivial/vp-tri-cb-tex.c | 189 | ||||
-rw-r--r-- | progs/trivial/vp-tri-tex.c | 137 | ||||
-rw-r--r-- | progs/vp/vp-tris.c | 11 | ||||
-rw-r--r-- | progs/vp/xform.txt | 11 | ||||
-rw-r--r-- | src/mesa/main/context.c | 1 | ||||
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 70 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/state.c | 29 | ||||
-rw-r--r-- | src/mesa/main/state.h | 17 | ||||
-rw-r--r-- | src/mesa/main/texenvprogram.c | 14 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 6 |
14 files changed, 774 insertions, 41 deletions
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index a4077bd0169..3f26798ca62 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -97,6 +97,7 @@ SOURCES = \ tri-query.c \ tri-scissor-tri.c \ tri-stencil.c \ + tri-tex.c \ tri-tex-3d.c \ tri-tri.c \ tri-unfilled-edgeflag.c \ @@ -126,8 +127,11 @@ SOURCES = \ vp-line-clip.c \ vp-tri.c \ vp-tri-swap.c \ + vp-tri-tex.c \ vp-tri-imm.c \ vp-tri-cb.c \ + vp-tri-cb-pos.c \ + vp-tri-cb-tex.c \ vp-unfilled.c PROGS = $(SOURCES:%.c=%) diff --git a/progs/trivial/tri-tex.c b/progs/trivial/tri-tex.c new file mode 100644 index 00000000000..a0d75b4a331 --- /dev/null +++ b/progs/trivial/tri-tex.c @@ -0,0 +1,168 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + + +GLenum doubleBuffer; + +static void Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + + glClearColor(0.0, 0.0, 1.0, 0.0); + + +#define SIZE 32 + { + GLubyte tex2d[SIZE][SIZE][3]; + GLint s, t; + + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { +#if 0 + tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255; + tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255; + tex2d[t][s][2] = 0; +#else + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = 0; +#endif + } + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, + GL_RGB, GL_UNSIGNED_BYTE, tex2d); + + glEnable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + } + +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */ + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glBegin(GL_TRIANGLES); + glTexCoord2f(1,-1); + glVertex3f( 0.9, -0.9, -0.0); + glTexCoord2f(1,1); + glVertex3f( 0.9, 0.9, -0.0); + glTexCoord2f(-1,0); + glVertex3f(-0.9, 0.0, -0.0); + glEnd(); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("First Tri") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/vp-tri-cb-pos.c b/progs/trivial/vp-tri-cb-pos.c new file mode 100644 index 00000000000..eb3aa0a8dc6 --- /dev/null +++ b/progs/trivial/vp-tri-cb-pos.c @@ -0,0 +1,156 @@ +/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ + +#include <stdio.h> +#include <assert.h> +#include <string.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + + + +GLenum doubleBuffer; + +static void Init(void) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "PARAM Emission = state.material.emission; \n" + "PARAM Ambient = state.material.ambient; \n" + "PARAM Diffuse = state.material.diffuse; \n" + "PARAM Specular = state.material.specular; \n" + "DP4 result.position.x, Ambient, vertex.position;\n" + "DP4 result.position.y, Diffuse, vertex.position;\n" + "DP4 result.position.z, Specular, vertex.position;\n" + "DP4 result.position.w, Emission, vertex.position;\n" + "MOV result.color, vertex.color;\n" + "END\n"; + + const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 }; + const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 }; + const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 }; + const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 }; + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission); + + + glGenProgramsARB(1, &prognum); + + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + glEnable(GL_VERTEX_PROGRAM_NV); + +} + + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */ + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glBegin(GL_TRIANGLES); + glColor3f(0,0,.7); + glVertex3f( 0.9, -0.9, -0.0); + glColor3f(.8,0,0); + glVertex3f( 0.9, 0.9, -0.0); + glColor3f(0,.9,0); + glVertex3f(-0.9, 0.0, -0.0); + glEnd(); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("First Tri") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/vp-tri-cb-tex.c b/progs/trivial/vp-tri-cb-tex.c new file mode 100644 index 00000000000..1e99d5b6abc --- /dev/null +++ b/progs/trivial/vp-tri-cb-tex.c @@ -0,0 +1,189 @@ +/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ + +#include <stdio.h> +#include <assert.h> +#include <string.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + + + +GLenum doubleBuffer; + +static void Init(void) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "PARAM Emission = state.material.emission; \n" + "PARAM Ambient = state.material.ambient; \n" + "PARAM Diffuse = state.material.diffuse; \n" + "PARAM Specular = state.material.specular; \n" + "DP4 result.position.x, Ambient, vertex.position;\n" + "DP4 result.position.y, Diffuse, vertex.position;\n" + "DP4 result.position.z, Specular, vertex.position;\n" + "DP4 result.position.w, Emission, vertex.position;\n" + "MOV result.texcoord[0], vertex.texcoord[0];\n" + "END\n"; + + const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 }; + const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 }; + const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 }; + const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 }; + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission); + + + glGenProgramsARB(1, &prognum); + + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + + glEnable(GL_VERTEX_PROGRAM_NV); + +#define SIZE 32 + { + GLubyte tex2d[SIZE][SIZE][3]; + GLint s, t; + + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { +#if 0 + tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255; + tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255; + tex2d[t][s][2] = 0; +#else + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = 0; +#endif + } + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, + GL_RGB, GL_UNSIGNED_BYTE, tex2d); + + glEnable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + } + +} + + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); +/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */ + glMatrixMode(GL_MODELVIEW); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + default: + return; + } + + glutPostRedisplay(); +} + +static void Draw(void) +{ + glClear(GL_COLOR_BUFFER_BIT); + + glBegin(GL_TRIANGLES); + glTexCoord2f(1,-1); + glVertex3f( 0.9, -0.9, -0.0); + glTexCoord2f(1,1); + glVertex3f( 0.9, 0.9, -0.0); + glTexCoord2f(-1,0); + glVertex3f(-0.9, 0.0, -0.0); + glEnd(); + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else { + fprintf(stderr, "%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250); + + type = GLUT_RGB | GLUT_ALPHA; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("First Tri") == GL_FALSE) { + exit(1); + } + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} diff --git a/progs/trivial/vp-tri-tex.c b/progs/trivial/vp-tri-tex.c new file mode 100644 index 00000000000..83ec1ef2e2f --- /dev/null +++ b/progs/trivial/vp-tri-tex.c @@ -0,0 +1,137 @@ +/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */ + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +static void Init( void ) +{ + GLint errno; + GLuint prognum; + + static const char *prog1 = + "!!ARBvp1.0\n" + "MOV result.texcoord[0], vertex.texcoord[0];\n" + "MOV result.position, vertex.position;\n" + "END\n"; + + + glGenProgramsARB(1, &prognum); + + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum); + glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog1), (const GLubyte *) prog1); + + assert(glIsProgramARB(prognum)); + errno = glGetError(); + printf("glGetError = %d\n", errno); + if (errno != GL_NO_ERROR) + { + GLint errorpos; + + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); + printf("errorpos: %d\n", errorpos); + printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + } + +#define SIZE 32 + { + GLubyte tex2d[SIZE][SIZE][3]; + GLint s, t; + + for (s = 0; s < SIZE; s++) { + for (t = 0; t < SIZE; t++) { +#if 0 + tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255; + tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255; + tex2d[t][s][2] = 0; +#else + tex2d[t][s][0] = s*255/(SIZE-1); + tex2d[t][s][1] = t*255/(SIZE-1); + tex2d[t][s][2] = 0; +#endif + } + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0, + GL_RGB, GL_UNSIGNED_BYTE, tex2d); + + glEnable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); + } + +} + +static void Display( void ) +{ + glClearColor(0.3, 0.3, 0.3, 1); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnable(GL_VERTEX_PROGRAM_NV); + + glBegin(GL_TRIANGLES); + glTexCoord2f(1,-1); + glVertex3f( 0.9, -0.9, -0.0); + glTexCoord2f(1,1); + glVertex3f( 0.9, 0.9, -0.0); + glTexCoord2f(-1,0); + glVertex3f(-0.9, 0.0, -0.0); + glEnd(); + + + glFlush(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + /*glTranslatef( 0.0, 0.0, -15.0 );*/ +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 250, 250 ); + glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} diff --git a/progs/vp/vp-tris.c b/progs/vp/vp-tris.c index 3fe35f7e3e6..58014dd48de 100644 --- a/progs/vp/vp-tris.c +++ b/progs/vp/vp-tris.c @@ -155,6 +155,17 @@ static void Init( void ) printf("errorpos: %d\n", errorpos); printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); } + + { + const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 }; + const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 }; + const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 }; + const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 }; + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission); + } } diff --git a/progs/vp/xform.txt b/progs/vp/xform.txt new file mode 100644 index 00000000000..d1548f1f10d --- /dev/null +++ b/progs/vp/xform.txt @@ -0,0 +1,11 @@ +!!ARBvp1.0 +PARAM Emission = state.material.emission; +PARAM Ambient = state.material.ambient; +PARAM Diffuse = state.material.diffuse; +PARAM Specular = state.material.specular; +DP4 result.position.x, Ambient, vertex.position; +DP4 result.position.y, Diffuse, vertex.position; +DP4 result.position.z, Specular, vertex.position; +DP4 result.position.w, Emission, vertex.position; +MOV result.color, vertex.color; +END diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index c6ff8c13c68..61c0861cbd4 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1063,6 +1063,7 @@ init_attrib_groups(GLcontext *ctx) /* Miscellaneous */ ctx->NewState = _NEW_ALL; ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->varying_vp_inputs = ~0; return GL_TRUE; } diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 308b4ef7115..da2640dd8fc 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -47,17 +47,17 @@ struct state_key { + unsigned light_color_material_mask:12; + unsigned light_material_mask:12; unsigned light_global_enabled:1; unsigned light_local_viewer:1; unsigned light_twoside:1; unsigned light_color_material:1; - unsigned light_color_material_mask:12; - unsigned light_material_mask:12; unsigned material_shininess_is_zero:1; - unsigned need_eye_coords:1; unsigned normalize:1; unsigned rescale_normals:1; + unsigned fog_source_is_depth:1; unsigned tnl_do_vertex_fog:1; unsigned separate_specular:1; @@ -67,6 +67,8 @@ struct state_key { unsigned texture_enabled_global:1; unsigned fragprog_inputs_read:12; + unsigned varying_vp_inputs; + struct { unsigned light_enabled:1; unsigned light_eyepos3_is_zero:1; @@ -193,6 +195,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) key->need_eye_coords = ctx->_NeedEyeCoords; key->fragprog_inputs_read = fp->Base.InputsRead; + key->varying_vp_inputs = ctx->varying_vp_inputs; if (ctx->RenderMode == GL_FEEDBACK) { /* make sure the vertprog emits color and tex0 */ @@ -448,14 +451,46 @@ static void release_temps( struct tnl_program *p ) } +static struct ureg register_param5(struct tnl_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + gl_state_index tokens[STATE_LENGTH]; + GLint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + + /** * \param input one of VERT_ATTRIB_x tokens. */ static struct ureg register_input( struct tnl_program *p, GLuint input ) { - p->program->Base.InputsRead |= (1<<input); - return make_ureg(PROGRAM_INPUT, input); + /* Material attribs are passed here as inputs >= 32 + */ + if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) { + p->program->Base.InputsRead |= (1<<input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input ); + } } /** @@ -504,31 +539,6 @@ static struct ureg get_identity_param( struct tnl_program *p ) return p->identity; } -static struct ureg register_param5(struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - gl_state_index tokens[STATE_LENGTH]; - GLint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - - static void register_matrix_param5( struct tnl_program *p, GLint s0, /* modelview, projection, etc */ GLint s1, /* texture matrix number */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 052da2c18e1..7ad8cb244d5 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1987,6 +1987,8 @@ struct gl_vertex_program_state GLboolean CallbackEnabled; GLuint CurrentPosition; #endif + + GLboolean _Overriden; }; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2f0e7cc368e..5e073a18637 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -508,10 +508,12 @@ _mesa_update_state_locked( GLcontext *ctx ) if (ctx->FragmentProgram._MaintainTexEnvProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE_MATRIX | _NEW_LIGHT | + _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_FOG | _DD_NEW_SEPARATE_SPECULAR); } if (ctx->VertexProgram._MaintainTnlProgram) { prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | + _NEW_RENDERMODE | _NEW_TRANSFORM | _NEW_POINT | _NEW_FOG | _NEW_LIGHT | _MESA_NEW_NEED_EYE_COORDS); @@ -551,7 +553,8 @@ _mesa_update_state( GLcontext *ctx ) -/* Want to figure out which fragment program inputs are actually +/** + * Want to figure out which fragment program inputs are actually * constant/current values from ctx->Current. These should be * referenced as a tracked state variable rather than a fragment * program input, to save the overhead of putting a constant value in @@ -579,6 +582,26 @@ _mesa_set_varying_vp_inputs( GLcontext *ctx, if (ctx->varying_vp_inputs != varying_inputs) { ctx->varying_vp_inputs = varying_inputs; ctx->NewState |= _NEW_ARRAY; - //_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs); + /*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/ + } +} + + +/** + * Used by drivers to tell core Mesa that the driver is going to + * install/ use its own vertex program. In particular, this will + * prevent generated fragment programs from using state vars instead + * of ordinary varyings/inputs. + */ +void +_mesa_set_vp_override(GLcontext *ctx, GLboolean flag) +{ + if (ctx->VertexProgram._Overriden != flag) { + ctx->VertexProgram._Overriden = flag; + + /* Set one of the bits which will trigger fragment program + * regeneration: + */ + ctx->NewState |= _NEW_ARRAY; } } diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 79f2f6beb0c..29db08a0b95 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * @@ -29,16 +29,21 @@ #include "mtypes.h" extern void -_mesa_update_state( GLcontext *ctx ); +_mesa_update_state(GLcontext *ctx); /* As above but can only be called between _mesa_lock_context_textures() and * _mesa_unlock_context_textures(). */ extern void -_mesa_update_state_locked( GLcontext *ctx ); +_mesa_update_state_locked(GLcontext *ctx); + + +extern void +_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs); + + +extern void +_mesa_set_vp_override(GLcontext *ctx, GLboolean flag); -void -_mesa_set_varying_vp_inputs( GLcontext *ctx, - GLbitfield varying_inputs ); #endif diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index c23173014de..2c7df7b8d9a 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -217,8 +217,18 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) { GLbitfield fp_inputs = 0x0; - if (!ctx->VertexProgram._Enabled || - !ctx->VertexProgram._Current) { + if (ctx->VertexProgram._Overriden) { + /* Somebody's messing with the vertex program and we don't have + * a clue what's happening. Assume that it could be producing + * all possible outputs. + */ + fp_inputs = ~0; + } + else if (ctx->RenderMode == GL_FEEDBACK) { + fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + else if (!ctx->VertexProgram._Enabled || + !ctx->VertexProgram._Current) { /* Fixed function logic */ GLbitfield varying_inputs = ctx->varying_vp_inputs; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 00bbcae32ae..5b24b9f0687 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -35,6 +35,7 @@ #include "main/bufferobj.h" #include "main/macros.h" #include "main/texformat.h" +#include "main/state.h" #include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" @@ -835,6 +836,9 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, return; } + _mesa_set_vp_override( ctx, TRUE ); + _mesa_update_state( ctx ); + st_validate_state(st); if (format == GL_DEPTH_COMPONENT) { @@ -874,6 +878,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, /* blit */ draw_blit(st, width, height, format, type, pixels); } + + _mesa_set_vp_override( ctx, FALSE ); } |