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authorBrian Paul <[email protected]>2015-09-24 09:36:44 -0600
committerBrian Paul <[email protected]>2015-09-29 11:52:22 -0600
commitcb758b892a7e62ff1f6187f2ca9ac543ff70a096 (patch)
treeb7dc3ba57b505682d96d2ff66c076c8c2e8e6b52
parentdaf23bd4cb944e1d78664b6780a78d021c0cec79 (diff)
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag to try to get a hardware format which also supports rendering (for FBO textures). Do the same thing for floating point formats. This allows the Redway3D Flat demo to run. Cc: 10.6 11.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_format.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 0c9442862d4..144b7d6f659 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -1963,7 +1963,11 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
else if (internalFormat == 3 || internalFormat == 4 ||
internalFormat == GL_RGB || internalFormat == GL_RGBA ||
internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
- internalFormat == GL_BGRA)
+ internalFormat == GL_BGRA ||
+ internalFormat == GL_RGB16F ||
+ internalFormat == GL_RGBA16F ||
+ internalFormat == GL_RGB32F ||
+ internalFormat == GL_RGBA32F)
bindings |= PIPE_BIND_RENDER_TARGET;
/* GLES allows the driver to choose any format which matches