diff options
author | Dave Airlie <[email protected]> | 2016-04-11 12:59:25 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2016-04-12 14:15:36 +1000 |
commit | c2aeeca4554d744b6293ad87d9a183e51b0138ff (patch) | |
tree | cf6e46282434e533ee1817d2739ed5554defc4c5 | |
parent | 081a958bcddd37131bd67d0ac26a0785ecbd5fa6 (diff) |
draw: add support for passing buffers to vs/gs shaders.
Like the image code, but for shader buffers this time.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 18 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 6 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs.c | 4 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 3 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 4 |
5 files changed, 32 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 2ba9b099664..75551fbe2dd 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -749,7 +749,23 @@ draw_image(struct draw_context *draw, } } - +/** + * Provide TGSI buffer objects for vertex/geometry shaders that use + * load/store/atomic ops. This state only needs to be set once per context. + * This might only be used by software drivers for the time being. + */ +void +draw_buffer(struct draw_context *draw, + uint shader, + struct tgsi_buffer *buffer) +{ + if (shader == PIPE_SHADER_VERTEX) { + draw->vs.tgsi.buffer = buffer; + } else { + debug_assert(shader == PIPE_SHADER_GEOMETRY); + draw->gs.tgsi.buffer = buffer; + } +} void draw_set_render( struct draw_context *draw, diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 5d9870b115c..3e6722fcb7e 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -49,6 +49,7 @@ struct draw_geometry_shader; struct draw_fragment_shader; struct tgsi_sampler; struct tgsi_image; +struct tgsi_buffer; /* * structure to contain driver internal information @@ -161,6 +162,11 @@ draw_image(struct draw_context *draw, struct tgsi_image *image); void +draw_buffer(struct draw_context *draw, + uint shader_type, + struct tgsi_buffer *buffer); + +void draw_set_sampler_views(struct draw_context *draw, unsigned shader_stage, struct pipe_sampler_view **views, diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index a555b26c345..ef217fa5ceb 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -681,7 +681,9 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader, if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(shader->machine, shader->state.tokens, - draw->gs.tgsi.sampler, draw->gs.tgsi.image, NULL); + draw->gs.tgsi.sampler, + draw->gs.tgsi.image, + draw->gs.tgsi.buffer); } } diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 211bd6f7e70..a18f6632124 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -67,6 +67,7 @@ struct vbuf_render; struct tgsi_exec_machine; struct tgsi_sampler; struct tgsi_image; +struct tgsi_buffer; struct draw_pt_front_end; struct draw_assembler; struct draw_llvm; @@ -269,6 +270,7 @@ struct draw_context struct tgsi_sampler *sampler; struct tgsi_image *image; + struct tgsi_buffer *buffer; } tgsi; struct translate *fetch; @@ -289,6 +291,7 @@ struct draw_context struct tgsi_sampler *sampler; struct tgsi_image *image; + struct tgsi_buffer *buffer; } tgsi; } gs; diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index feb222b8fa5..da0d1a7f9a8 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -70,7 +70,9 @@ vs_exec_prepare( struct draw_vertex_shader *shader, if (evs->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(evs->machine, shader->state.tokens, - draw->vs.tgsi.sampler, draw->vs.tgsi.image, NULL); + draw->vs.tgsi.sampler, + draw->vs.tgsi.image, + draw->vs.tgsi.buffer); } } |