diff options
author | Nicolai Hähnle <[email protected]> | 2016-04-29 23:38:09 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-05-07 16:45:04 -0500 |
commit | bdad1393a04bd1c2ad99ed62978849796db162ed (patch) | |
tree | ac51a287e3e4a437de09e5f87210398cbd238b65 | |
parent | 3e1cf8bf3ffd883417638bcd46fe25604dc0c313 (diff) |
mesa/main: fix another undefined left shift
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/main/uniforms.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index acb2d06dfd8..35b93d323b5 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -78,7 +78,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg, shProg->SamplersValidated = GL_TRUE; for (s = 0; s < MAX_SAMPLERS; s++) { - if (prog->SamplersUsed & (1 << s)) { + if (prog->SamplersUsed & (1u << s)) { GLuint unit = shader->SamplerUnits[s]; GLuint tgt = shader->SamplerTargets[s]; assert(unit < ARRAY_SIZE(prog->TexturesUsed)); |