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authorMatt Turner <[email protected]>2014-09-27 10:34:27 -0700
committerMatt Turner <[email protected]>2014-09-30 17:09:34 -0700
commitb52126b44f40643aa2c0986c1d51330f4e4130b5 (patch)
treeb672ec0a1b2a26dc611c44d951772c7b78f5ffaa
parent189ac077644c4ef2c6c15080b6d094410c74abdc (diff)
i965/vec4: Optimize sqrt+inv into rsq.
Transform sqrt a, b rcp c, a into sqrt a, b rsq c, b In most cases the sqrt's result is still used, so the improvement here is that we've broken a dependency between these instructions. Leads to 80 fewer INV instructions and 80 more RSQ. Occasionally the sqrt's result is no longer used, leading to: instructions in affected programs: 5005 -> 4949 (-1.12%) Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index e0a3d5fa786..46aa7d5a8ae 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -731,6 +731,17 @@ vec4_visitor::opt_algebraic()
progress = true;
}
break;
+ case SHADER_OPCODE_RCP: {
+ vec4_instruction *prev = (vec4_instruction *)inst->prev;
+ if (prev->opcode == SHADER_OPCODE_SQRT) {
+ if (inst->src[0].equals(src_reg(prev->dst))) {
+ inst->opcode = SHADER_OPCODE_RSQ;
+ inst->src[0] = prev->src[0];
+ progress = true;
+ }
+ }
+ break;
+ }
default:
break;
}