diff options
author | Anuj Phogat <[email protected]> | 2014-02-20 18:32:25 -0800 |
---|---|---|
committer | Anuj Phogat <[email protected]> | 2014-05-01 10:58:39 -0700 |
commit | a751adf07117ec4b3659fe60d0a833ebfcd4f840 (patch) | |
tree | 7ffc1e27b49da12797ba2d8305beef19724bfa7e | |
parent | 581e4acb0d68eb1063df3919e19e0ef9d86eebff (diff) |
glsl: Compile error if fs uses gl_FragCoord before first redeclaration
Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
"Within any shader, the first redeclarations of gl_FragCoord
must appear before any use of gl_FragCoord."
GLSL compiler should generate an error in following case:
vec4 p = gl_FragCoord;
layout(origin_upper_left) in vec4 gl_FragCoord;
void main()
{
}
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 35220dd8cf5..f257a248680 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2535,6 +2535,23 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) { + /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says: + * + * "Within any shader, the first redeclarations of gl_FragCoord + * must appear before any use of gl_FragCoord." + * + * Generate a compiler error if above condition is not met by the + * fragment shader. + */ + ir_variable *earlier = state->symbols->get_variable("gl_FragCoord"); + if (earlier != NULL && + earlier->data.used && + !state->fs_redeclares_gl_fragcoord) { + _mesa_glsl_error(loc, state, + "gl_FragCoord used before its first redeclaration " + "in fragment shader"); + } + /* Make sure all gl_FragCoord redeclarations specify the same layout * qualifiers. */ |