diff options
author | Corbin Simpson <[email protected]> | 2010-02-02 13:03:31 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2010-02-02 13:03:31 -0800 |
commit | 95dad1fa1cb8988e785d5d2c2921bdcbed48d3a7 (patch) | |
tree | f0e3d078370733d07970671ca70200e3a6216c51 | |
parent | 516e7159aeb4193e807c4f134a0eddafd1896900 (diff) |
r300g: Texture format cleanups, per docs.
texenv is perfect now.
-rw-r--r-- | src/gallium/drivers/r300/r300_texture.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/gallium/drivers/r300/r300_texture.h b/src/gallium/drivers/r300/r300_texture.h index 453fb1accc2..b37be261337 100644 --- a/src/gallium/drivers/r300/r300_texture.h +++ b/src/gallium/drivers/r300/r300_texture.h @@ -37,24 +37,31 @@ unsigned r300_texture_get_stride(struct r300_screen* screen, unsigned r300_texture_get_offset(struct r300_texture* tex, unsigned level, unsigned zslice, unsigned face); -/* Note the signature of R300_EASY_TX_FORMAT(A, R, G, B, FORMAT)... */ +/* Translate a pipe_format into a useful texture format for sampling. + * + * R300_EASY_TX_FORMAT swizzles the texture. + * Note the signature of R300_EASY_TX_FORMAT: + * R300_EASY_TX_FORMAT(B, G, R, A, FORMAT); + * + * The FORMAT specifies how the texture sampler will treat the texture, and + * makes available X, Y, Z, W, ZERO, and ONE for swizzling. */ static INLINE uint32_t r300_translate_texformat(enum pipe_format format) { switch (format) { /* X8 */ case PIPE_FORMAT_A8_UNORM: + return R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8); case PIPE_FORMAT_I8_UNORM: return R300_EASY_TX_FORMAT(X, X, X, X, X8); case PIPE_FORMAT_L8_UNORM: return R300_EASY_TX_FORMAT(X, X, X, ONE, X8); /* X16 */ case PIPE_FORMAT_R16_UNORM: + case PIPE_FORMAT_Z16_UNORM: return R300_EASY_TX_FORMAT(X, X, X, X, X16); case PIPE_FORMAT_R16_SNORM: return R300_EASY_TX_FORMAT(X, X, X, X, X16) | R300_TX_FORMAT_SIGNED; - case PIPE_FORMAT_Z16_UNORM: - return R300_EASY_TX_FORMAT(X, X, X, X, X16); /* Y8X8 */ case PIPE_FORMAT_A8L8_UNORM: return R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8); |