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authorChris Forbes <[email protected]>2013-11-29 21:44:13 +1300
committerChris Forbes <[email protected]>2013-12-07 17:15:05 +1300
commit88dc24663079d3b7ae62a953a770887dc0b709da (patch)
tree17b79d415259fc8c531e3fb6d682e6843b258f51
parent2625a34bfcaccddf787eba443c118936ff95e1db (diff)
mesa: Require per-sample shading if the `sample` qualifier is used.
Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
-rw-r--r--src/mesa/program/program.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 01f8c6f1147..cdf1c03fa91 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -1049,6 +1049,14 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
* has no effect."
*/
if (ctx->Multisample.Enabled) {
+ /* The ARB_gpu_shader5 specification says:
+ *
+ * "Use of the "sample" qualifier on a fragment shader input
+ * forces per-sample shading"
+ */
+ if (prog->IsSample)
+ return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+
if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS))
return MAX2(ctx->DrawBuffer->Visual.samples, 1);