diff options
author | Brian Paul <[email protected]> | 2012-03-20 17:43:12 -0600 |
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committer | Brian Paul <[email protected]> | 2012-03-21 13:46:36 -0600 |
commit | 7feabfe23dc54960abba34755f484f786575ac49 (patch) | |
tree | 7345407a914f78e7071e7f9acdaaf6177e6d91c6 | |
parent | 9bd38f3c674b91a89d9b572c5722faa00fb86654 (diff) |
glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Instead of the hard-coded value of 32. Note that MaxUnrollIterations
defaults to 32 so there's no net change. But the gallium state tracker
can override this.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 471525e9e21..8278e43adb8 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2294,7 +2294,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (ctx->ShaderCompilerOptions[i].LowerClipDistance) lower_clip_distance(prog->_LinkedShaders[i]->ir); - while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, 32)) + unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations; + + while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll)) ; } |