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authorBrian Paul <[email protected]>2013-01-15 17:02:30 -0700
committerBrian Paul <[email protected]>2013-01-15 17:02:30 -0700
commit7ecbbc338668d745daae7b3a6d17f3af0adf12d7 (patch)
tree52eb580322b0c7106efa54dd8194180ac8a74f10
parentd0ce8d6ceb5f597e9cb132e6395bce8fbd51b58e (diff)
mesa: move declarations before code to fix MSVC build
-rw-r--r--src/mesa/main/fbobject.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index a219398a970..9db5035d1ab 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2903,6 +2903,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
mask &= ~GL_STENCIL_BUFFER_BIT;
}
else {
+ int read_z_bits, draw_z_bits;
+
if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
/* There is no need to check the stencil datatype here, because
@@ -2913,8 +2915,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
return;
}
- int read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
- int draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
+ read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS);
+ draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS);
/* If both buffers also have depth data, the depth formats must match
* as well. If one doesn't have depth, it's not blitted, so we should
@@ -2948,6 +2950,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
mask &= ~GL_DEPTH_BUFFER_BIT;
}
else {
+ int read_s_bit, draw_s_bit;
+
if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
(_mesa_get_format_datatype(readRb->Format) !=
@@ -2957,8 +2961,8 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
return;
}
- int read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
- int draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
+ read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
+ draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
/* If both buffers also have stencil data, the stencil formats must
* match as well. If one doesn't have stencil, it's not blitted, so