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authorIan Romanick <[email protected]>2014-01-24 13:28:24 -0800
committerIan Romanick <[email protected]>2014-01-27 14:28:24 -0700
commit6901c278cae5a24edeafcee93c35edbdc154b8ef (patch)
tree5543992472eedab6fc26c590e2caa39585e258ce
parent764be9f9e8b20fffa7b8a35dbdf65fe2a6b4e20c (diff)
glcpp: Make sure GL_AMD_shader_trinary_minmax is defined
The define was only available if gl_extensions::AMD_shader_trinary_minmax was set, but no driver set it. Since the extension is advertised by default, remove that field too. Signed-off-by: Ian Romanick <[email protected]> Cc: Maxence Le DorĂ© <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/glcpp/glcpp-parse.y5
-rw-r--r--src/mesa/main/mtypes.h1
2 files changed, 2 insertions, 4 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 184e5c23770..8b486d21805 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2043,6 +2043,8 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
+ add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
+
if (extensions != NULL) {
if (extensions->EXT_texture_array)
@@ -2108,9 +2110,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_atomic_counters)
add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
- if (extensions->AMD_shader_trinary_minmax)
- add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
-
if (extensions->ARB_viewport_array)
add_builtin_define(parser, "GL_ARB_viewport_array", 1);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c4f22bce3f0..ac0dd780858 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3489,7 +3489,6 @@ struct gl_extensions
/* vendor extensions */
GLboolean AMD_performance_monitor;
GLboolean AMD_seamless_cubemap_per_texture;
- GLboolean AMD_shader_trinary_minmax;
GLboolean AMD_vertex_shader_layer;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;