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authorVinson Lee <[email protected]>2013-06-24 22:50:30 -0700
committerVinson Lee <[email protected]>2013-06-25 18:45:01 -0700
commit61bfed2d0998065bdb20f3f67e1591f8d5005ba6 (patch)
treeb906ff16d3e30d70a0cc41736c08c0d701a91892
parent0b994961ff58654f330c51caacf9698f7dafd6b6 (diff)
glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
commit 26d86d26f9f972b19c7040bdb1b1daf48537ef3e added gl_shader_program::UniformLocationBaseScale. According to the code comments in that commit, UniformLocationBaseScale "must be >=1". UniformLocationBaseScale is of type unsigned. Coverity reported a "Macro compares unsigned to 0" defect as well. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/uniforms.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 14fe26d5fde..92239176e94 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -272,7 +272,7 @@ static inline GLint
_mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
unsigned base_location, unsigned offset)
{
- assert(prog->UniformLocationBaseScale >= 0);
+ assert(prog->UniformLocationBaseScale >= 1);
assert(offset < prog->UniformLocationBaseScale);
return (base_location * prog->UniformLocationBaseScale) + offset;
}