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authorChris Forbes <[email protected]>2014-04-12 13:21:09 +1200
committerChris Forbes <[email protected]>2014-06-10 10:09:31 +1200
commit5bbb028ef3626e51deea3fbd59578afcfc096c39 (patch)
treee6c0811b37ab0a06cf9071641e23264c5ddf0985
parentc75f827f129dbb03e92200c9bfc3d82e02ea82f6 (diff)
glsl: Validate aux storage qualifier combination with other qualifiers.
We've been allowing `centroid` and `sample` in all kinds of weird places where they're not valid. Insist that `sample` is combined with `in` or `out`; and that `centroid` is combined with `in`, `out`, or the deprecated `varying`. V2: Validate this in a more sensible place. This does require an extra case for uniform blocks members and struct members, though, since they don't go through the normal path. V3: Improve error message wording; eliminate redundant error generation for inputs in VS or outputs in FS. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/ast_to_hir.cpp76
1 files changed, 37 insertions, 39 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index d1c77f1ec82..00a59a510a3 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2649,6 +2649,36 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
const bool uses_deprecated_qualifier = qual->flags.q.attribute
|| qual->flags.q.varying;
+
+ /* Validate auxiliary storage qualifiers */
+
+ /* From section 4.3.4 of the GLSL 1.30 spec:
+ * "It is an error to use centroid in in a vertex shader."
+ *
+ * From section 4.3.4 of the GLSL ES 3.00 spec:
+ * "It is an error to use centroid in or interpolation qualifiers in
+ * a vertex shader input."
+ */
+
+ /* Section 4.3.6 of the GLSL 1.30 specification states:
+ * "It is an error to use centroid out in a fragment shader."
+ *
+ * The GL_ARB_shading_language_420pack extension specification states:
+ * "It is an error to use auxiliary storage qualifiers or interpolation
+ * qualifiers on an output in a fragment shader."
+ */
+ if (qual->flags.q.sample && (!is_varying_var(var, state->stage) || uses_deprecated_qualifier)) {
+ _mesa_glsl_error(loc, state,
+ "sample qualifier may only be used on `in` or `out` "
+ "variables between shader stages");
+ }
+ if (qual->flags.q.centroid && !is_varying_var(var, state->stage)) {
+ _mesa_glsl_error(loc, state,
+ "centroid qualifier may only be used with `in', "
+ "`out' or `varying' variables between shader stages");
+ }
+
+
/* Is the 'layout' keyword used with parameters that allow relaxed checking.
* Many implementations of GL_ARB_fragment_coord_conventions_enable and some
* implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
@@ -3606,45 +3636,6 @@ ast_declarator_list::hir(exec_list *instructions,
}
- /* From section 4.3.4 of the GLSL 1.30 spec:
- * "It is an error to use centroid in in a vertex shader."
- *
- * From section 4.3.4 of the GLSL ES 3.00 spec:
- * "It is an error to use centroid in or interpolation qualifiers in
- * a vertex shader input."
- */
- if (state->is_version(130, 300)
- && this->type->qualifier.flags.q.centroid
- && this->type->qualifier.flags.q.in
- && state->stage == MESA_SHADER_VERTEX) {
-
- _mesa_glsl_error(&loc, state,
- "'centroid in' cannot be used in a vertex shader");
- }
-
- if (state->stage == MESA_SHADER_VERTEX
- && this->type->qualifier.flags.q.sample
- && this->type->qualifier.flags.q.in) {
-
- _mesa_glsl_error(&loc, state,
- "'sample in' cannot be used in a vertex shader");
- }
-
- /* Section 4.3.6 of the GLSL 1.30 specification states:
- * "It is an error to use centroid out in a fragment shader."
- *
- * The GL_ARB_shading_language_420pack extension specification states:
- * "It is an error to use auxiliary storage qualifiers or interpolation
- * qualifiers on an output in a fragment shader."
- */
- if (state->stage == MESA_SHADER_FRAGMENT &&
- this->type->qualifier.flags.q.out &&
- this->type->qualifier.has_auxiliary_storage()) {
- _mesa_glsl_error(&loc, state,
- "auxiliary storage qualifiers cannot be used on "
- "fragment shader outputs");
- }
-
/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
*/
if (this->type->qualifier.precision != ast_precision_none) {
@@ -5041,6 +5032,13 @@ ast_process_structure_or_interface_block(exec_list *instructions,
"with uniform interface blocks");
}
+ if ((qual->flags.q.uniform || !is_interface) &&
+ qual->has_auxiliary_storage()) {
+ _mesa_glsl_error(&loc, state,
+ "auxiliary storage qualifiers cannot be used "
+ "in uniform blocks or structures.");
+ }
+
if (field_type->is_matrix() ||
(field_type->is_array() && field_type->fields.array->is_matrix())) {
fields[i].row_major = block_row_major;