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authorKenneth Graunke <[email protected]>2013-11-23 12:11:34 -0800
committerKenneth Graunke <[email protected]>2013-12-01 15:33:04 -0800
commit5b331f6fcbf226f18e0c517ffdce30a39bb92982 (patch)
tree213e292ef49855ba3165f281d2ccc40c56f82126
parent1b557b1606ffcf05d2612d66226306e876b6b937 (diff)
glsl: Simplify the built-in function linking code.
Previously, we stored an array of up to 16 additional shaders to link, as well as a count of how many each shader actually needed. Since the built-in functions rewrite, all the built-ins are stored in a single shader. So all we need is a boolean indicating whether a shader needs to link against built-ins or not. During linking, we can avoid creating the temporary array if none of the shaders being linked need built-ins. Otherwise, it's simply a copy of the array that has one additional element. This is much simpler. This patch saves approximately 128 bytes of memory per gl_shader object. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/ast_function.cpp4
-rw-r--r--src/glsl/builtin_functions.cpp3
-rw-r--r--src/glsl/glsl_parser_extras.cpp8
-rw-r--r--src/glsl/glsl_parser_extras.h4
-rw-r--r--src/glsl/linker.cpp42
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--src/mesa/main/mtypes.h4
7 files changed, 31 insertions, 36 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 36bb26086fd..64237594e13 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -458,8 +458,8 @@ no_matching_function_error(const char *name,
print_function_prototypes(state, loc, state->symbols->get_function(name));
- if (state->num_builtins_to_link) {
- gl_shader *sh = state->builtins_to_link[0];
+ if (state->uses_builtin_functions) {
+ gl_shader *sh = _mesa_glsl_get_builtin_function_shader();
print_function_prototypes(state, loc, sh->symbols->get_function(name));
}
}
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index e768685d0a6..6af587add53 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -609,8 +609,7 @@ builtin_builder::find(_mesa_glsl_parse_state *state,
* that the "no matching signature" error will list potential candidates
* from the available built-ins.
*/
- state->builtins_to_link[0] = shader;
- state->num_builtins_to_link = 1;
+ state->uses_builtin_functions = true;
ir_function *f = shader->symbols->get_function(name);
if (f == NULL)
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index d76d94b7a39..8e350902355 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -76,7 +76,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->loop_nesting_ast = NULL;
this->struct_specifier_depth = 0;
- this->num_builtins_to_link = 0;
+
+ this->uses_builtin_functions = false;
/* Set default language version and extensions */
this->language_version = ctx->Const.ForceGLSLVersion ?
@@ -1532,10 +1533,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
shader->IsES = state->es_shader;
-
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
+ shader->uses_builtin_functions = state->uses_builtin_functions;
if (shader->UniformBlocks)
ralloc_free(shader->UniformBlocks);
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index d232bb3f66d..c1f5ff58979 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -361,9 +361,7 @@ struct _mesa_glsl_parse_state {
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
+ bool uses_builtin_functions;
/**
* For geometry shaders, size of the most recently seen input declaration
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 1366077f784..21c1bdd10f1 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1405,36 +1405,38 @@ link_intrastage_shaders(void *mem_ctx,
insertion_point, true, linked);
}
- /* Resolve initializers for global variables in the linked shader.
- */
- unsigned num_linking_shaders = num_shaders;
- for (unsigned i = 0; i < num_shaders; i++)
- num_linking_shaders += shader_list[i]->num_builtins_to_link;
+ /* Check if any shader needs built-in functions. */
+ bool need_builtins = false;
+ for (unsigned i = 0; i < num_shaders; i++) {
+ if (shader_list[i]->uses_builtin_functions) {
+ need_builtins = true;
+ break;
+ }
+ }
- gl_shader **linking_shaders =
- (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
+ bool ok;
+ if (need_builtins) {
+ /* Make a temporary array one larger than shader_list, which will hold
+ * the built-in function shader as well.
+ */
+ gl_shader **linking_shaders = (gl_shader **)
+ calloc(num_shaders + 1, sizeof(gl_shader *));
+ memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
+ linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
- memcpy(linking_shaders, shader_list,
- sizeof(linking_shaders[0]) * num_shaders);
+ ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
- unsigned idx = num_shaders;
- for (unsigned i = 0; i < num_shaders; i++) {
- memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
- sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
- idx += shader_list[i]->num_builtins_to_link;
+ free(linking_shaders);
+ } else {
+ ok = link_function_calls(prog, linked, shader_list, num_shaders);
}
- assert(idx == num_linking_shaders);
- if (!link_function_calls(prog, linked, linking_shaders,
- num_linking_shaders)) {
+ if (!ok) {
ctx->Driver.DeleteShader(ctx, linked);
- free(linking_shaders);
return NULL;
}
- free(linking_shaders);
-
/* At this point linked should contain all of the linked IR, so
* validate it to make sure nothing went wrong.
*/
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 01edd3ff8af..0d75702835e 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1344,7 +1344,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.shader->CompileStatus = true;
p.shader->Version = state->language_version;
- p.shader->num_builtins_to_link = state->num_builtins_to_link;
+ p.shader->uses_builtin_functions = state->uses_builtin_functions;
p.shader_program->Shaders =
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
p.shader_program->Shaders[0] = p.shader;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b4b432f4023..05fb3d59f0b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2352,9 +2352,7 @@ struct gl_shader
struct exec_list *ir;
struct glsl_symbol_table *symbols;
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
+ bool uses_builtin_functions;
/**
* Geometry shader state from GLSL 1.50 layout qualifiers.