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authorPaul Berry <[email protected]>2013-06-10 10:29:20 -0700
committerPaul Berry <[email protected]>2013-08-23 11:02:34 -0700
commit52bac6e4ffb898d2222a59c9ee3c8d0a46426e20 (patch)
tree985d3d0b75f9d90ee007defbd71f1759ed6c5a97
parent61a5bd8336aaf44b455407e0eb10caa1d031b358 (diff)
i965: Initialize all elements of ctx->ShaderCompilerOptions.
Otherwise any GS that requires lowering (e.g. one that uses gl_ClipDistance as an input or output) will fail to work. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 44a35d1a840..6308446cca9 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -248,7 +248,7 @@ brw_initialize_context_constants(struct brw_context *brw)
driQueryOptionb(&brw->optionCache, "disable_glsl_line_continuations");
/* We want the GLSL compiler to emit code that uses condition codes */
- for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
+ for (int i = 0; i < MESA_SHADER_TYPES; i++) {
ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;