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authorDave Airlie <[email protected]>2015-07-29 18:09:44 +1000
committerDave Airlie <[email protected]>2015-08-25 11:06:58 +1000
commit529acab22a3e21e0ed0c5243675aec6c0ee27e8f (patch)
treeb5fdb7d50dc45e9f2beb1420c6e4b62dd017ca8b
parente089ca26e1efc095fd38715def5f410cf7476ad5 (diff)
mesa: enable texture stencil8 for multisample
This fixes GL45-CTS.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44 from the ogl conform suite. Reviewed-by: Ilia Mirkin <[email protected]> Cc: 10.6 11.0 <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/teximage.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 253e8810b86..6a5489eb654 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -5569,10 +5569,13 @@ static GLboolean
is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
{
/* Everything that is allowed for renderbuffers,
- * except for a base format of GL_STENCIL_INDEX.
+ * except for a base format of GL_STENCIL_INDEX, unless supported.
*/
GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
- return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
+ if (ctx->Extensions.ARB_texture_stencil8)
+ return baseFormat != 0;
+ else
+ return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
}