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authorBrian <[email protected]>2007-03-13 16:50:24 -0600
committerBrian <[email protected]>2007-03-13 16:50:24 -0600
commit52363954bfe1f9f5aec6da504e191099f80578ee (patch)
treeb387a46108ca8a9b4f282c39a6bf0e6381cf5aa9
parent98650bdf897ee8dc1bcf32e28832c1d54acd0d79 (diff)
more bug fixing, error checking
-rw-r--r--src/mesa/shader/shader_api.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index b916e75b932..aab522e292c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -912,6 +912,11 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
}
}
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
+ return;
+ }
+
switch (type) {
case GL_FLOAT:
case GL_INT:
@@ -945,13 +950,13 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
type == GL_INT_VEC2 ||
type == GL_INT_VEC3 ||
type == GL_INT_VEC4) {
- const GLint *iValues = (const GLint *) values;
+ const GLint *iValues = ((const GLint *) values) + k * elems;
for (i = 0; i < elems; i++) {
uniformVal[i] = (GLfloat) iValues[i];
}
}
else {
- const GLfloat *fValues = (const GLfloat *) values;
+ const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
for (i = 0; i < elems; i++) {
uniformVal[i] = fValues[i];
}